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station_obscurum_unity/Assets/FishNet/CodeGenerating/cecil-0.11.4/Mono.Cecil.Metadata/BlobHeap.cs

55 lines
1.0 KiB
C#

//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using System;
namespace MonoFN.Cecil.Metadata {
sealed class BlobHeap : Heap {
public BlobHeap (byte [] data)
: base (data)
{
}
public byte [] Read (uint index)
{
if (index == 0 || index > this.data.Length - 1)
return Empty<byte>.Array;
int position = (int)index;
int length = (int)data.ReadCompressedUInt32 (ref position);
if (length > data.Length - position)
return Empty<byte>.Array;
var buffer = new byte [length];
Buffer.BlockCopy (data, position, buffer, 0, length);
return buffer;
}
public void GetView (uint signature, out byte [] buffer, out int index, out int length)
{
if (signature == 0 || signature > data.Length - 1) {
buffer = null;
index = length = 0;
return;
}
buffer = data;
index = (int)signature;
length = (int)buffer.ReadCompressedUInt32 (ref index);
}
}
}