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station_obscurum_unity/Assets/Scripts/DGemItem.cs
2023-03-13 19:59:59 -04:00

34 lines
606 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DGemItem : MonoBehaviour
{
[SerializeField]
private float decSpeed = 5f;
private void OnTriggerEnter(Collider collision)
{
if (collision.gameObject.CompareTag("Player"))
{
collision.gameObject.GetComponent<PlayerMovementController>().SetSpeed(decSpeed);
Destroy(this.gameObject);
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}