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station_obscurum_unity/Assets/Scripts/Player/PlayerAnimationController.cs

68 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAnimationController : MonoBehaviour
{
[SerializeField]
private Animator animController;
[SerializeField]
private string runningParameter;
[SerializeField]
private string runningSpeedParameter;
[SerializeField]
private string sideStepSpeedParameter;
private float runningSpeed;
private float sideStepSpeed;
private bool isRunning;
private bool movementInterrupt = false;
[SerializeField]
private PlayerInteractionHandler interactionHandler;
public void Animate(Vector2 movement,bool jump,bool isMoving)
{
animController.SetFloat(runningSpeedParameter, movement.magnitude);
animController.SetBool(runningParameter,isMoving);
//animController.SetFloat(sideStepSpeedParameter, movement.x);
}
public void Animate(PlayerQuickAnimationType animation)
{
switch(animation)
{
case PlayerQuickAnimationType.Grab:
print("grabbing...");
break;
case PlayerQuickAnimationType.Shoot:
print("shooting...");
break;
}
}
public void Hit(bool isDead)
{
animController.SetTrigger("WasHit");
animController.SetBool("IsDead", isDead);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
animController.SetBool("IsCarrying", interactionHandler.IsCarrying);
animController.SetBool("HasGun",interactionHandler.GunEnabled);
//print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
}
}
public enum PlayerAnimationType {Movement,Action}
public enum PlayerQuickAnimationType { Grab,Shoot}