47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.VFX;
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public class RobotMouthAnimator : MonoBehaviour
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{
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private Animator anim;
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[SerializeField]
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private VisualEffect fireEffect;
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[SerializeField]
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private Light fireLight;
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// Start is called before the first frame update
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void Start()
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{
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anim = GetComponent<Animator>();
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fireLight.gameObject.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Return))
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{
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anim.SetBool("FlapsOpen", !anim.GetBool("FlapsOpen"));
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if (anim.GetBool("FlapsOpen"))
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{
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StartCoroutine(WaitToFire());
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}
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else
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{
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fireEffect.Stop();
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fireLight.gameObject.SetActive(false);
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}
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}
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}
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private IEnumerator WaitToFire()
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{
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yield return new WaitForSeconds(1.5f);
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fireEffect.Play();
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fireLight.gameObject.SetActive(true);
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}
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}
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