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station_obscurum_unity/Assets/FishNet/Runtime/Managing/Client/ClientManager.Broadcast.cs

180 lines
7.0 KiB
C#

using FishNet.Broadcast;
using FishNet.Broadcast.Helping;
using FishNet.Managing.Logging;
using FishNet.Managing.Utility;
using FishNet.Object.Helping;
using FishNet.Serializing;
using FishNet.Serializing.Helping;
using FishNet.Transporting;
using FishNet.Utility.Extension;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Managing.Client
{
public sealed partial class ClientManager : MonoBehaviour
{
#region Private.
/// <summary>
/// Delegate to read received broadcasts.
/// </summary>
/// <param name="reader"></param>
private delegate void ServerBroadcastDelegate(PooledReader reader);
/// <summary>
/// Delegates for each key.
/// </summary>
private readonly Dictionary<ushort, HashSet<ServerBroadcastDelegate>> _broadcastHandlers = new Dictionary<ushort, HashSet<ServerBroadcastDelegate>>();
/// <summary>
/// Delegate targets for each key.
/// </summary>
private Dictionary<ushort, HashSet<(int, ServerBroadcastDelegate)>> _handlerTargets = new Dictionary<ushort, HashSet<(int, ServerBroadcastDelegate)>>();
#endregion
/// <summary>
/// Registers a method to call when a Broadcast arrives.
/// </summary>
/// <typeparam name="T">Type of broadcast being registered.</typeparam>
/// <param name="handler">Method to call.</param>
public void RegisterBroadcast<T>(Action<T> handler) where T : struct, IBroadcast
{
ushort key = typeof(T).FullName.GetStableHash16();
/* Create delegate and add for
* handler method. */
HashSet<ServerBroadcastDelegate> handlers;
if (!_broadcastHandlers.TryGetValueIL2CPP(key, out handlers))
{
handlers = new HashSet<ServerBroadcastDelegate>();
_broadcastHandlers.Add(key, handlers);
}
ServerBroadcastDelegate del = CreateBroadcastDelegate(handler);
handlers.Add(del);
/* Add hashcode of target for handler.
* This is so we can unregister the target later. */
int handlerHashCode = handler.GetHashCode();
HashSet<(int, ServerBroadcastDelegate)> targetHashCodes;
if (!_handlerTargets.TryGetValueIL2CPP(key, out targetHashCodes))
{
targetHashCodes = new HashSet<(int, ServerBroadcastDelegate)>();
_handlerTargets.Add(key, targetHashCodes);
}
targetHashCodes.Add((handlerHashCode, del));
}
/// <summary>
/// Unregisters a method call from a Broadcast type.
/// </summary>
/// <typeparam name="T">Type of broadcast being unregistered.</typeparam>
/// <param name="handler">Method to unregister.</param>
public void UnregisterBroadcast<T>(Action<T> handler) where T : struct, IBroadcast
{
ushort key = BroadcastHelper.GetKey<T>();
/* If key is found for T then look for
* the appropriate handler to remove. */
if (_broadcastHandlers.TryGetValueIL2CPP(key, out HashSet<ServerBroadcastDelegate> handlers))
{
HashSet<(int, ServerBroadcastDelegate)> targetHashCodes;
if (_handlerTargets.TryGetValueIL2CPP(key, out targetHashCodes))
{
int handlerHashCode = handler.GetHashCode();
ServerBroadcastDelegate result = null;
foreach ((int targetHashCode, ServerBroadcastDelegate del) in targetHashCodes)
{
if (targetHashCode == handlerHashCode)
{
result = del;
targetHashCodes.Remove((targetHashCode, del));
break;
}
}
//If no more in targetHashCodes then remove from handlerTarget.
if (targetHashCodes.Count == 0)
_handlerTargets.Remove(key);
if (result != null)
handlers.Remove(result);
}
//If no more in handlers then remove broadcastHandlers.
if (handlers.Count == 0)
_broadcastHandlers.Remove(key);
}
}
/// <summary>
/// Creates a ServerBroadcastDelegate.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="handler"></param>
/// <param name="requireAuthentication"></param>
/// <returns></returns>
private ServerBroadcastDelegate CreateBroadcastDelegate<T>(Action<T> handler)
{
void LogicContainer(PooledReader reader)
{
T broadcast = reader.Read<T>();
handler?.Invoke(broadcast);
}
return LogicContainer;
}
/// <summary>
/// Parses a received broadcast.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ParseBroadcast(PooledReader reader, Channel channel)
{
ushort key = reader.ReadUInt16();
int dataLength = Packets.GetPacketLength((ushort)PacketId.Broadcast, reader, channel);
// try to invoke the handler for that message
if (_broadcastHandlers.TryGetValueIL2CPP(key, out HashSet<ServerBroadcastDelegate> handlers))
{
int readerStartPosition = reader.Position;
/* //muchlater resetting the position could be better by instead reading once and passing in
* the object to invoke with. */
foreach (ServerBroadcastDelegate handler in handlers)
{
reader.Position = readerStartPosition;
handler.Invoke(reader);
}
}
else
{
reader.Skip(dataLength);
}
}
/// <summary>
/// Sends a Broadcast to the server.
/// </summary>
/// <typeparam name="T">Type of broadcast to send.</typeparam>
/// <param name="message">Broadcast data being sent; for example: an instance of your broadcast type.</param>
/// <param name="channel">Channel to send on.</param>
public void Broadcast<T>(T message, Channel channel = Channel.Reliable) where T : struct, IBroadcast
{
//Check local connection state.
if (!Started)
{
NetworkManager.LogWarning($"Cannot send broadcast to server because client is not active.");
return;
}
using (PooledWriter writer = WriterPool.GetWriter())
{
Broadcasts.WriteBroadcast<T>(writer, message, channel);
ArraySegment<byte> segment = writer.GetArraySegment();
NetworkManager.TransportManager.SendToServer((byte)channel, segment);
}
}
}
}