26 lines
556 B
C#
26 lines
556 B
C#
using UnityEngine;
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public class GemItem : MonoBehaviour
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{
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[SerializeField] private float instantSpeed = 98f;
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// Start is called before the first frame update
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private void Start()
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{
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}
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// Update is called once per frame
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private void Update()
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{
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}
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private void OnTriggerEnter(Collider collision)
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{
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if (collision.gameObject.CompareTag("Player"))
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{
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collision.gameObject.GetComponent<PlayerMovementController>().SetSpeed(instantSpeed);
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Destroy(gameObject);
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}
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}
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} |