60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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[ExecuteAlways]
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public class ObjectiveText : MonoBehaviour
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{
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[SerializeField]
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public List<VisualObjectiveItemGUI> visualObjects;
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[SerializeField]
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private Color inCompleteColor = Color.white;
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[SerializeField]
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private Color completeColor = Color.yellow;
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[SerializeField]
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private float speed;
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[SerializeField]
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private Animator animator;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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foreach(VisualObjectiveItemGUI item in visualObjects)
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{
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if (item.isComplete){
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item.icon.color = Color.Lerp(item.icon.color, completeColor, Time.deltaTime*speed);
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}
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else
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{
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item.icon.color = Color.Lerp(item.icon.color,inCompleteColor, Time.deltaTime*speed);
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}
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}
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}
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public void FadeOut()
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{
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animator.Play("FadeOut");
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}
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public void FadeIn()
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{
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animator.Play("FadeIn");
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}
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}
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[System.Serializable]
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public class VisualObjectiveItemGUI
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{
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public TMP_Text text;
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public Image icon;
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public bool isComplete = false;
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} |