48 lines
1015 B
C#
48 lines
1015 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HeavyInteractableItem : InteractableItem
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{
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private Vector3 init_rot;
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// Start is called before the first frame update
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void Start()
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{
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init_rot = transform.eulerAngles;
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void DisableAll()
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{
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this.GetComponent<Collider>().enabled = false;
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}
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public override bool Interact()
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{
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//Todo
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return false;
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}
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public override bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent)
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{
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return false;
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}
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public void EnableAll()
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{
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this.GetComponent<Collider>().enabled = true;
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this.transform.eulerAngles = new Vector3(init_rot.x,transform.eulerAngles.y,init_rot.z);
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}
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private void FixedUpdate()
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{
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BaseFixedUpdate();
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//print("Alpha Target:"+ base.target_alpha);
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}
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}
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