This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/FishNet/Runtime/Object/Synchronizing/Settings.cs

54 lines
1.5 KiB
C#

using FishNet.Transporting;
namespace FishNet.Object.Synchronizing.Internal
{
public class Settings
{
/// <summary>
/// Defines the write permissions for this var
/// </summary>
public WritePermission WritePermission = WritePermission.ServerOnly;
/// <summary>
/// Clients which may receive updated values.
/// </summary>
public ReadPermission ReadPermission = ReadPermission.Observers;
/// <summary>
/// How often this variable may synchronize.
/// </summary>
public float SendRate = 0f;
/// <summary>
/// Channel to send values on.
/// </summary>
public Channel Channel = Channel.Reliable;
/// <summary>
/// Constructs a new NetworkedVarSettings instance
/// </summary>
public Settings()
{
}
public Settings(WritePermission writePermission, ReadPermission readPermission, float sendRate, Channel channel)
{
WritePermission = writePermission;
ReadPermission = readPermission;
SendRate = sendRate;
Channel = channel;
}
public Settings(float sendTickrate)
{
SendRate = sendTickrate;
}
public Settings(ReadPermission readPermission, float sendRate, Channel channel)
{
ReadPermission = readPermission;
SendRate = sendRate;
Channel = channel;
}
}
}