This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/Scripts/Enemies/MonsterComponent.cs
2023-06-01 08:03:48 -07:00

22 lines
455 B
C#

using UnityEngine;
public class MonsterComponent : MonoBehaviour
{
[SerializeField] private float attackDamage = 1f;
[SerializeField] private bool shakeCameraOnHit = true;
public float AttackDamage => attackDamage;
public bool ShakeCameraOnHit => shakeCameraOnHit;
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
}
}