47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using UnityEngine;
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using FishNet.Object;
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using FishNet;
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namespace Item
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{
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public class BulletComponent : NetworkBehaviour
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{
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[SerializeField] private float duration = 5f;
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[SerializeField] private string type = "flare";
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[SerializeField] private float damageRange = 20f;
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[SerializeField] private float damageMagnitude = 1f;
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private float existed;
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private Item.FlareRegister register;
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public float DamageMagnitude => damageMagnitude;
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public float DamageRange => damageRange;
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// Start is called before the first frame update
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private void Start()
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{
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register = Item.FlareRegister.instance;
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register.bullets.Add(this);
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this.transform.parent = null;
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}
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// Update is called once per frame
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private void Update()
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{
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}
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private void FixedUpdate()
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{
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if (existed >= duration)
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{
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register.bullets.Remove(this);
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Destroy(gameObject);
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}
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existed += Time.fixedDeltaTime;
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}
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}
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} |