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station_obscurum_unity/Assets/Scripts/Item/Pistol/PistolAnimationAimAssist.cs

48 lines
1.1 KiB
C#

using UnityEngine;
namespace Item
{
public class PistolAnimationAimAssist : MonoBehaviour
{
public Transform leftShoulder;
public Transform rightShoulder;
[SerializeField] private bool isEnabled;
private Animator anim;
private Vector3 lTarget;
private Vector3 rTarget;
// Start is called before the first frame update
private void Start()
{
lTarget = new Vector3(72.9f, 122.2f, -129.9f);
rTarget = new Vector3(82f, 11f, -88f);
anim = GetComponent<Animator>();
}
// Update is called once per frame
private void Update()
{
if (isEnabled)
{
anim.StopPlayback();
leftShoulder.transform.eulerAngles = lTarget;
rightShoulder.transform.eulerAngles = rTarget;
print("Applying!");
anim.StartPlayback();
}
}
public void Enable()
{
isEnabled = true;
}
public void Disable()
{
isEnabled = false;
}
}
}