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station_obscurum_unity/Assets/FishNet/CodeGenerating/cecil-0.11.4/Mono.Cecil/DefaultAssemblyResolver.cs

62 lines
1.2 KiB
C#

//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using System;
using System.Collections.Generic;
namespace MonoFN.Cecil {
public class DefaultAssemblyResolver : BaseAssemblyResolver {
readonly IDictionary<string, AssemblyDefinition> cache;
public DefaultAssemblyResolver ()
{
cache = new Dictionary<string, AssemblyDefinition> (StringComparer.Ordinal);
}
public override AssemblyDefinition Resolve (AssemblyNameReference name)
{
Mixin.CheckName (name);
AssemblyDefinition assembly;
if (cache.TryGetValue (name.FullName, out assembly))
return assembly;
assembly = base.Resolve (name);
cache [name.FullName] = assembly;
return assembly;
}
protected void RegisterAssembly (AssemblyDefinition assembly)
{
if (assembly == null)
throw new ArgumentNullException ("assembly");
var name = assembly.Name.FullName;
if (cache.ContainsKey (name))
return;
cache [name] = assembly;
}
protected override void Dispose (bool disposing)
{
foreach (var assembly in cache.Values)
assembly.Dispose ();
cache.Clear ();
base.Dispose (disposing);
}
}
}