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station_obscurum_unity/Assets/FishNet/Runtime/Editor/PlayModeTracker.cs

51 lines
1.2 KiB
C#

#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
namespace FishNet.Editing
{
[InitializeOnLoad]
public class PlayModeTracker
{
static PlayModeTracker()
{
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
~PlayModeTracker()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
}
/// <summary>
/// DateTime when the editor last exited playmode.
/// </summary>
private static DateTime _quitTime = DateTime.MaxValue;
/// <summary>
/// True if the editor has exited playmode within past.
/// </summary>
/// <param name="past"></param>
/// <returns></returns>
internal static bool QuitRecently(float past)
{
past *= 1000;
return ((DateTime.Now - _quitTime).TotalMilliseconds < past);
}
private static void OnPlayModeStateChanged(PlayModeStateChange stateChange)
{
switch (stateChange)
{
case (PlayModeStateChange.ExitingPlayMode):
_quitTime = DateTime.Now;
break;
}
}
}
}
#endif