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station_obscurum_unity/Assets/FishNet/Runtime/Managing/Object/DualPrefab.cs

16 lines
338 B
C#

using FishNet.Object;
namespace FishNet.Managing.Object
{
/// <summary>
/// When using dual prefabs, defines which prefab to spawn for server, and which for clients.
/// </summary>
[System.Serializable]
public struct DualPrefab
{
public NetworkObject Server;
public NetworkObject Client;
}
}