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station_obscurum_unity/Assets/FishNet/Runtime/Managing/Timing/PhysicsMode.cs

23 lines
496 B
C#

namespace FishNet.Managing.Timing
{
/// <summary>
/// How to simulate physics.
/// </summary>
public enum PhysicsMode
{
/// <summary>
/// Unity performs physics every FixedUpdate.
/// </summary>
Unity = 0,
/// <summary>
/// TimeManager performs physics each tick.
/// </summary>
TimeManager = 1,
/// <summary>
/// Physics will be disabled.
/// </summary>
Disabled = 2
}
}