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station_obscurum_unity/Assets/Scripts/Enemies/AI/Tester/TestSkinnlessMonster.cs
2023-06-01 08:03:48 -07:00

22 lines
671 B
C#

using UnityEngine;
public class TestSkinnlessMonster : MonoBehaviour
{
[SerializeField] private SkinlessMonsterComponent monster;
[SerializeField] private Camera cam;
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1)) monster.Target(cam.gameObject, true);
if (Input.GetKeyDown(KeyCode.Alpha2)) monster.TargetFlare(cam.gameObject, 1, 1);
if (Input.GetKeyDown(KeyCode.Alpha3)) monster.RunAwayFrom(cam.gameObject, 1, 1);
if (Input.GetKeyDown(KeyCode.Alpha0)) monster.Stop();
}
}