TheMuseumProject/Assets/Scripts/Player/Meta/MetaMenu.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MetaMenu : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
SceneManager.LoadScene("MainMenu");
}
if (Input.GetKeyDown(KeyCode.F))
{
Screen.fullScreen = !Screen.fullScreen;
}
}
}