fileFormatVersion: 2 guid: 100a50e8b1d0bc04b95bc2f03cb760db TextureImporter: internalIDToNameTable: [] externalObjects: {} <<<<<<< HEAD serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 sRGBTexture: 0 ======= serializedVersion: 12 mipmaps: mipMapMode: 0 enableMipMap: 1 sRGBTexture: 1 >>>>>>> player-physics-revised linearTexture: 0 fadeOut: 0 borderMipMap: 0 mipMapsPreserveCoverage: 0 alphaTestReferenceValue: 0.5 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: convertToNormalMap: 0 externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 isReadable: 0 <<<<<<< HEAD streamingMipmaps: 1 streamingMipmapsPriority: 0 vTOnly: 0 ======= streamingMipmaps: 0 streamingMipmapsPriority: 0 vTOnly: 0 ignoreMasterTextureLimit: 0 >>>>>>> player-physics-revised grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 seamlessCubemap: 0 textureFormat: 1 maxTextureSize: 2048 textureSettings: serializedVersion: 2 <<<<<<< HEAD filterMode: -1 aniso: 4 mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 ======= filterMode: 1 aniso: 1 mipBias: 0 wrapU: 0 wrapV: 0 wrapW: 0 >>>>>>> player-physics-revised nPOTScale: 1 lightmap: 0 compressionQuality: 50 spriteMode: 0 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 0 spriteTessellationDetail: -1 <<<<<<< HEAD textureType: 10 ======= textureType: 0 >>>>>>> player-physics-revised textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 ignorePngGamma: 0 applyGammaDecoding: 0 <<<<<<< HEAD ======= cookieLightType: 0 >>>>>>> player-physics-revised platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 <<<<<<< HEAD textureCompression: 2 ======= textureCompression: 1 >>>>>>> player-physics-revised compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 <<<<<<< HEAD textureFormat: 26 textureCompression: 2 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 1 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: PS4 maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: 26 textureCompression: 2 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 1 ======= textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: Server maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 >>>>>>> player-physics-revised androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] bones: [] spriteID: internalID: 0 vertices: [] indices: edges: [] weights: [] secondaryTextures: [] <<<<<<< HEAD ======= nameFileIdTable: {} >>>>>>> player-physics-revised spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: