using UnityEngine; public class ConstructBase : MonoBehaviour { [SerializeField] private int naniteCost = 1; // Start is called before the first frame update private void Start() { } // Update is called once per frame private void Update() { } // called whenever the player collects the resources from this construct public void Interact() { } public int Disassemble() { Destroy(gameObject); return naniteCost; } public int GetCost() { return naniteCost; } }