using TMPro; using UnityEngine; public class ConstructMaker : ConstructBase { [SerializeField] private string resourceName = ""; [SerializeField] private float resourceMax; [SerializeField] private float resourceRate; private float resource; private TMP_Text resourceIndicator; private void Start() { resourceIndicator = transform.Find("ResourceIndicator").GetComponent(); } private void Update() { if (resource != resourceMax) { resource = Mathf.Clamp(resource + resourceRate * Time.deltaTime, 0f, resourceMax); resourceIndicator.SetText(resourceName + ":\n" + Mathf.FloorToInt(resource)); } } public void SetProperties(string name, float max, float rate) { resourceName = name; resourceMax = max; resourceRate = rate; } public new float Interact() { var amount = resource; resource = 0f; return amount; } public string GetResource() { return resourceName; } }