using UnityEngine; namespace Player.Information { public class PlayerDialogue : MonoBehaviour { public GameObject dialogueMaster; private GameObject chatHolder; private GameObject chatPrompt; private void Start() { chatHolder = dialogueMaster.transform.Find("Chat Holder").gameObject; chatPrompt = dialogueMaster.transform.Find("Chat Prompt").gameObject; chatHolder.SetActive(false); } private void Update() { if (Input.GetKeyDown(KeyCode.LeftAlt)) { chatHolder.SetActive(!chatHolder.activeSelf); chatPrompt.SetActive(!chatPrompt.activeSelf); } } } }