542 lines
18 KiB
C#
542 lines
18 KiB
C#
/* ---------------------------------------
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* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
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* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
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* Project: Graphy - Ultimate Stats Monitor
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* Date: 23-Dec-17
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* Studio: Tayx
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*
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* Git repo: https://github.com/Tayx94/graphy
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*
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* This project is released under the MIT license.
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* Attribution is not required, but it is always welcomed!
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* -------------------------------------*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Tayx.Graphy.Audio;
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using Tayx.Graphy.Fps;
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using Tayx.Graphy.Ram;
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using Tayx.Graphy.Utils;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Tayx.Graphy
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{
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/// <summary>
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/// Main class to access the Graphy Debugger API.
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/// </summary>
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public class GraphyDebugger : G_Singleton<GraphyDebugger>
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{
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#region Variables -> Serialized Private
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[SerializeField] private List<DebugPacket> m_debugPackets = new();
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#endregion
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/* ----- TODO: ----------------------------
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* Add summaries to the variables.
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* Add summaries to the functions.
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* Ask why we're not using System.Serializable instead for the helper class.
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* Simplify the initializers of the DebugPackets, but check wether we should as some wont work with certain lists.
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* --------------------------------------*/
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protected GraphyDebugger()
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{
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}
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#region Structs -> Public
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[Serializable]
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public struct DebugCondition
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{
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[Tooltip("Variable to compare against")]
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public DebugVariable Variable;
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[Tooltip("Comparer operator to use")] public DebugComparer Comparer;
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[Tooltip("Value to compare against the chosen variable")]
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public float Value;
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}
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#endregion
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#region Helper Classes
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[Serializable]
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public class DebugPacket
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{
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[Tooltip("If false, it won't be checked")]
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public bool Active = true;
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[Tooltip("Optional Id. It's used to get or remove DebugPackets in runtime")]
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public int Id;
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[Tooltip("If true, once the actions are executed, this DebugPacket will delete itself")]
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public bool ExecuteOnce = true;
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[Tooltip(
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"Time to wait before checking if conditions are met (use this to avoid low fps drops triggering the conditions when loading the game)")]
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public float InitSleepTime = 2;
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[Tooltip(
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"Time to wait before checking if conditions are met again (once they have already been met and if ExecuteOnce is false)")]
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public float ExecuteSleepTime = 2;
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public ConditionEvaluation ConditionEvaluation = ConditionEvaluation.All_conditions_must_be_met;
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[Tooltip("List of conditions that will be checked each frame")]
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public List<DebugCondition> DebugConditions = new();
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// Actions on conditions met
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public MessageType MessageType;
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[Multiline] public string Message = string.Empty;
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public bool TakeScreenshot;
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public string ScreenshotFileName = "Graphy_Screenshot";
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[Tooltip("If true, it pauses the editor")]
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public bool DebugBreak;
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public UnityEvent UnityEvents;
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public List<Action> Callbacks = new();
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private bool executed;
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private float timePassed;
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public bool Check { get; private set; }
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public void Update()
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{
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if (!Check)
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{
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timePassed += Time.deltaTime;
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if ((executed && timePassed >= ExecuteSleepTime)
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|| (!executed && timePassed >= InitSleepTime))
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{
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Check = true;
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timePassed = 0;
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}
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}
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}
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public void Executed()
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{
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Check = false;
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executed = true;
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}
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}
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#endregion
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#region Enums -> Public
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public enum DebugVariable
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{
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Fps,
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Fps_Min,
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Fps_Max,
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Fps_Avg,
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Ram_Allocated,
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Ram_Reserved,
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Ram_Mono,
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Audio_DB
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}
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public enum DebugComparer
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{
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Less_than,
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Equals_or_less_than,
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Equals,
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Equals_or_greater_than,
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Greater_than
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}
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public enum ConditionEvaluation
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{
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All_conditions_must_be_met,
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Only_one_condition_has_to_be_met
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}
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public enum MessageType
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{
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Log,
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Warning,
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Error
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}
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#endregion
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#region Variables -> Private
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private G_FpsMonitor m_fpsMonitor;
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private G_RamMonitor m_ramMonitor;
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private G_AudioMonitor m_audioMonitor;
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#endregion
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#region Methods -> Unity Callbacks
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private void Start()
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{
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m_fpsMonitor = GetComponentInChildren<G_FpsMonitor>();
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m_ramMonitor = GetComponentInChildren<G_RamMonitor>();
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m_audioMonitor = GetComponentInChildren<G_AudioMonitor>();
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}
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private void Update()
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{
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CheckDebugPackets();
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Add a new DebugPacket.
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/// </summary>
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public void AddNewDebugPacket(DebugPacket newDebugPacket)
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{
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m_debugPackets?.Add(newDebugPacket);
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}
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/// <summary>
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/// Add a new DebugPacket.
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/// </summary>
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public void AddNewDebugPacket
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(
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int newId,
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DebugCondition newDebugCondition,
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MessageType newMessageType,
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string newMessage,
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bool newDebugBreak,
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Action newCallback
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)
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{
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var newDebugPacket = new DebugPacket();
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newDebugPacket.Id = newId;
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newDebugPacket.DebugConditions.Add(newDebugCondition);
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newDebugPacket.MessageType = newMessageType;
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newDebugPacket.Message = newMessage;
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newDebugPacket.DebugBreak = newDebugBreak;
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newDebugPacket.Callbacks.Add(newCallback);
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AddNewDebugPacket(newDebugPacket);
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}
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/// <summary>
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/// Add a new DebugPacket.
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/// </summary>
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public void AddNewDebugPacket
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(
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int newId,
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List<DebugCondition> newDebugConditions,
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MessageType newMessageType,
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string newMessage,
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bool newDebugBreak,
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Action newCallback
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)
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{
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var newDebugPacket = new DebugPacket();
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newDebugPacket.Id = newId;
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newDebugPacket.DebugConditions = newDebugConditions;
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newDebugPacket.MessageType = newMessageType;
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newDebugPacket.Message = newMessage;
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newDebugPacket.DebugBreak = newDebugBreak;
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newDebugPacket.Callbacks.Add(newCallback);
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AddNewDebugPacket(newDebugPacket);
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}
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/// <summary>
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/// Add a new DebugPacket.
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/// </summary>
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public void AddNewDebugPacket
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(
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int newId,
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DebugCondition newDebugCondition,
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MessageType newMessageType,
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string newMessage,
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bool newDebugBreak,
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List<Action> newCallbacks
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)
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{
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var newDebugPacket = new DebugPacket();
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newDebugPacket.Id = newId;
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newDebugPacket.DebugConditions.Add(newDebugCondition);
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newDebugPacket.MessageType = newMessageType;
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newDebugPacket.Message = newMessage;
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newDebugPacket.DebugBreak = newDebugBreak;
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newDebugPacket.Callbacks = newCallbacks;
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AddNewDebugPacket(newDebugPacket);
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}
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/// <summary>
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/// Add a new DebugPacket.
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/// </summary>
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public void AddNewDebugPacket
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(
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int newId,
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List<DebugCondition> newDebugConditions,
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MessageType newMessageType,
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string newMessage,
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bool newDebugBreak,
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List<Action> newCallbacks
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)
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{
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var newDebugPacket = new DebugPacket();
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newDebugPacket.Id = newId;
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newDebugPacket.DebugConditions = newDebugConditions;
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newDebugPacket.MessageType = newMessageType;
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newDebugPacket.Message = newMessage;
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newDebugPacket.DebugBreak = newDebugBreak;
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newDebugPacket.Callbacks = newCallbacks;
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AddNewDebugPacket(newDebugPacket);
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}
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/// <summary>
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/// Returns the first Packet with the specified ID in the DebugPacket list.
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/// </summary>
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/// <param name="packetId"></param>
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/// <returns></returns>
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public DebugPacket GetFirstDebugPacketWithId(int packetId)
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{
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return m_debugPackets.First(x => x.Id == packetId);
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}
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/// <summary>
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/// Returns a list with all the Packets with the specified ID in the DebugPacket list.
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/// </summary>
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/// <param name="packetId"></param>
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/// <returns></returns>
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public List<DebugPacket> GetAllDebugPacketsWithId(int packetId)
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{
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return m_debugPackets.FindAll(x => x.Id == packetId);
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}
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/// <summary>
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/// Removes the first Packet with the specified ID in the DebugPacket list.
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/// </summary>
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/// <param name="packetId"></param>
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/// <returns></returns>
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public void RemoveFirstDebugPacketWithId(int packetId)
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{
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if (m_debugPackets != null && GetFirstDebugPacketWithId(packetId) != null)
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m_debugPackets.Remove(GetFirstDebugPacketWithId(packetId));
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}
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/// <summary>
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/// Removes all the Packets with the specified ID in the DebugPacket list.
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/// </summary>
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/// <param name="packetId"></param>
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/// <returns></returns>
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public void RemoveAllDebugPacketsWithId(int packetId)
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{
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if (m_debugPackets != null) m_debugPackets.RemoveAll(x => x.Id == packetId);
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}
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/// <summary>
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/// Add an Action callback to the first Packet with the specified ID in the DebugPacket list.
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/// </summary>
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/// <param name="callback"></param>
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/// <param name="id"></param>
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public void AddCallbackToFirstDebugPacketWithId(Action callback, int id)
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{
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if (GetFirstDebugPacketWithId(id) != null) GetFirstDebugPacketWithId(id).Callbacks.Add(callback);
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}
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/// <summary>
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/// Add an Action callback to all the Packets with the specified ID in the DebugPacket list.
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/// </summary>
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/// <param name="callback"></param>
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/// <param name="id"></param>
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public void AddCallbackToAllDebugPacketWithId(Action callback, int id)
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{
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if (GetAllDebugPacketsWithId(id) != null)
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foreach (var debugPacket in GetAllDebugPacketsWithId(id))
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if (callback != null)
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debugPacket.Callbacks.Add(callback);
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}
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#endregion
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#region Methods -> Private
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/// <summary>
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/// Checks all the Debug Packets to see if they have to be executed.
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/// </summary>
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private void CheckDebugPackets()
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{
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if (m_debugPackets == null) return;
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for (var i = 0; i < m_debugPackets.Count; i++)
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{
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var packet = m_debugPackets[i];
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if (packet != null && packet.Active)
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{
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packet.Update();
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if (packet.Check)
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switch (packet.ConditionEvaluation)
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{
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case ConditionEvaluation.All_conditions_must_be_met:
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var count = 0;
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foreach (var packetDebugCondition in packet.DebugConditions)
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if (CheckIfConditionIsMet(packetDebugCondition))
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count++;
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if (count >= packet.DebugConditions.Count)
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{
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ExecuteOperationsInDebugPacket(packet);
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if (packet.ExecuteOnce) m_debugPackets[i] = null;
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}
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break;
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case ConditionEvaluation.Only_one_condition_has_to_be_met:
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foreach (var packetDebugCondition in packet.DebugConditions)
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if (CheckIfConditionIsMet(packetDebugCondition))
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{
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ExecuteOperationsInDebugPacket(packet);
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if (packet.ExecuteOnce) m_debugPackets[i] = null;
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break;
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}
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break;
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}
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}
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}
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m_debugPackets.RemoveAll(packet => packet == null);
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}
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/// <summary>
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/// Returns true if a condition is met.
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/// </summary>
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/// <param name="debugCondition"></param>
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/// <returns></returns>
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private bool CheckIfConditionIsMet(DebugCondition debugCondition)
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{
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switch (debugCondition.Comparer)
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{
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case DebugComparer.Less_than:
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return GetRequestedValueFromDebugVariable(debugCondition.Variable) < debugCondition.Value;
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case DebugComparer.Equals_or_less_than:
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return GetRequestedValueFromDebugVariable(debugCondition.Variable) <= debugCondition.Value;
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case DebugComparer.Equals:
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return Mathf.Approximately(GetRequestedValueFromDebugVariable(debugCondition.Variable),
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debugCondition.Value);
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case DebugComparer.Equals_or_greater_than:
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return GetRequestedValueFromDebugVariable(debugCondition.Variable) >= debugCondition.Value;
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case DebugComparer.Greater_than:
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return GetRequestedValueFromDebugVariable(debugCondition.Variable) > debugCondition.Value;
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default:
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return false;
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}
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}
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/// <summary>
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/// Obtains the requested value from the specified variable.
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/// </summary>
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/// <param name="debugVariable"></param>
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/// <returns></returns>
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private float GetRequestedValueFromDebugVariable(DebugVariable debugVariable)
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{
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switch (debugVariable)
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{
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case DebugVariable.Fps:
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return m_fpsMonitor != null ? m_fpsMonitor.CurrentFPS : 0;
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case DebugVariable.Fps_Min:
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return m_fpsMonitor != null ? m_fpsMonitor.OnePercentFPS : 0;
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case DebugVariable.Fps_Max:
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return m_fpsMonitor != null ? m_fpsMonitor.Zero1PercentFps : 0;
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case DebugVariable.Fps_Avg:
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return m_fpsMonitor != null ? m_fpsMonitor.AverageFPS : 0;
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case DebugVariable.Ram_Allocated:
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return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
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case DebugVariable.Ram_Reserved:
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return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
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case DebugVariable.Ram_Mono:
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return m_ramMonitor != null ? m_ramMonitor.AllocatedRam : 0;
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case DebugVariable.Audio_DB:
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return m_audioMonitor != null ? m_audioMonitor.MaxDB : 0;
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default:
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return 0;
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}
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}
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/// <summary>
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/// Executes the operations in the DebugPacket specified.
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/// </summary>
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/// <param name="debugPacket"></param>
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private void ExecuteOperationsInDebugPacket(DebugPacket debugPacket)
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{
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if (debugPacket != null)
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{
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if (debugPacket.DebugBreak) Debug.Break();
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if (debugPacket.Message != "")
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{
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var message = "[Graphy] (" + DateTime.Now + "): " + debugPacket.Message;
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switch (debugPacket.MessageType)
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{
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case MessageType.Log:
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Debug.Log(message);
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break;
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case MessageType.Warning:
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Debug.LogWarning(message);
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break;
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case MessageType.Error:
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Debug.LogError(message);
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break;
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}
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}
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if (debugPacket.TakeScreenshot)
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{
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var path = debugPacket.ScreenshotFileName + "_" + DateTime.Now + ".png";
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path = path.Replace("/", "-").Replace(" ", "_").Replace(":", "-");
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#if UNITY_2017_1_OR_NEWER
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ScreenCapture.CaptureScreenshot(path);
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#else
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Application.CaptureScreenshot(path);
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#endif
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}
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debugPacket.UnityEvents.Invoke();
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foreach (var callback in debugPacket.Callbacks)
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if (callback != null)
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callback();
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debugPacket.Executed();
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}
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}
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#endregion
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}
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} |