TheMuseumProject/Assets/Scripts/Level/DependAppear.cs

28 lines
699 B
C#

using System.Linq;
using UnityEngine;
public class DependAppear : MonoBehaviour
{
public GameObject[] dependents;
public GameObject[] targets;
private bool allCollected;
// Start is called before the first frame update
private void Start()
{
foreach (var obj in targets) obj.SetActive(false);
allCollected = false;
}
// Update is called once per frame
private void Update()
{
if (!allCollected)
{
allCollected = dependents.Select(x => !x.activeSelf).Aggregate((x, y) => x && y);
if (allCollected)
foreach (var obj in targets)
obj.SetActive(true);
}
}
}