From 128f80fec984cdd0e03c4185784df86892a24521 Mon Sep 17 00:00:00 2001 From: Austin Szema Date: Fri, 6 Oct 2023 22:17:05 -0400 Subject: [PATCH] Added the Unreal Project to the repo Adding a Third Person Unreal Template project to the repo --- .vsconfig | 13 + Config/DefaultEditor.ini | 11 + .../DefaultEditorPerProjectUserSettings.ini | 2 + Config/DefaultEngine.ini | 74 ++++ Config/DefaultGame.ini | 3 + Config/DefaultInput.ini | 86 +++++ .../Mannequin_UE4/Animations/Jog_Fwd.uasset | 3 + .../Materials/Layers/ML_Latex_Black.uasset | 3 + .../Layers/ML_ShinyPlastic_Beige.uasset | 3 + .../Layers/ML_ShinyPlastic_Beige_Logo.uasset | 3 + .../Materials/Layers/ML_SoftMetal.uasset | 3 + .../Materials/M_MannequinUE4_Body.uasset | 3 + .../Materials/M_MannequinUE4_ChestLogo.uasset | 3 + .../Mannequin_UE4/Meshes/SK_Mannequin.uasset | 3 + .../Meshes/SK_Mannequin_PhysicsAsset.uasset | 3 + .../Meshes/SK_Mannequin_Skeleton.uasset | 3 + .../Rigs/IK_UE4_Mannequin.uasset | 3 + 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Source/jumpingship/jumpingshipCharacter.cpp | 130 +++++++ Source/jumpingship/jumpingshipCharacter.h | 73 ++++ Source/jumpingship/jumpingshipGameMode.cpp | 15 + Source/jumpingship/jumpingshipGameMode.h | 19 + Source/jumpingshipEditor.Target.cs | 15 + UpgradeLog.htm | 330 ++++++++++++++++++ jumpingship.uproject | 25 ++ 230 files changed, 1522 insertions(+) create mode 100644 .vsconfig create mode 100644 Config/DefaultEditor.ini create mode 100644 Config/DefaultEditorPerProjectUserSettings.ini create mode 100644 Config/DefaultEngine.ini create mode 100644 Config/DefaultGame.ini create mode 100644 Config/DefaultInput.ini create mode 100644 Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset create mode 100644 Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset create mode 100644 Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset create mode 100644 Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset 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100644 Source/jumpingship/MyActor.h create mode 100644 Source/jumpingship/jumpingship.Build.cs create mode 100644 Source/jumpingship/jumpingship.cpp create mode 100644 Source/jumpingship/jumpingship.h create mode 100644 Source/jumpingship/jumpingshipCharacter.cpp create mode 100644 Source/jumpingship/jumpingshipCharacter.h create mode 100644 Source/jumpingship/jumpingshipGameMode.cpp create mode 100644 Source/jumpingship/jumpingshipGameMode.h create mode 100644 Source/jumpingshipEditor.Target.cs create mode 100644 UpgradeLog.htm create mode 100644 jumpingship.uproject diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 0000000..1a9d718 --- /dev/null +++ b/.vsconfig @@ -0,0 +1,13 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.Net.Component.4.6.2.TargetingPack", + "Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64", + "Microsoft.VisualStudio.Component.VC.Tools.x86.x64", + "Microsoft.VisualStudio.Component.Windows10SDK.22000", + "Microsoft.VisualStudio.Workload.CoreEditor", + "Microsoft.VisualStudio.Workload.ManagedDesktop", + "Microsoft.VisualStudio.Workload.NativeDesktop", + "Microsoft.VisualStudio.Workload.NativeGame" + ] +} diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini new file mode 100644 index 0000000..197e527 --- /dev/null +++ b/Config/DefaultEditor.ini @@ -0,0 +1,11 @@ +[UnrealEd.SimpleMap] +SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap + +[EditoronlyBP] +bAllowClassAndBlueprintPinMatching=true +bReplaceBlueprintWithClass= true +bDontLoadBlueprintOutsideEditor= true +bBlueprintIsNotBlueprintType= true + +[/Script/AdvancedPreviewScene.SharedProfiles] + diff --git a/Config/DefaultEditorPerProjectUserSettings.ini b/Config/DefaultEditorPerProjectUserSettings.ini new file mode 100644 index 0000000..4dcc526 --- /dev/null +++ b/Config/DefaultEditorPerProjectUserSettings.ini @@ -0,0 +1,2 @@ +[ContentBrowser] +ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP \ No newline at end of file diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini new file mode 100644 index 0000000..da3fd92 --- /dev/null +++ b/Config/DefaultEngine.ini @@ -0,0 +1,74 @@ +[/Script/EngineSettings.GameMapsSettings] +GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap +EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap +GlobalDefaultGameMode="/Script/jumpingship.jumpingshipGameMode" + +[/Script/Engine.RendererSettings] +r.ReflectionMethod=1 +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.Lumen.TraceMeshSDFs=0 +r.Shadow.Virtual.Enable=1 +r.Mobile.EnableNoPrecomputedLightingCSMShader=1 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true + +r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 + +r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/jumpingship") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/jumpingship") ++ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="jumpingshipGameMode") ++ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="jumpingshipCharacter") + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=537DB8084427F7C91BC2EE88E8CFB71A +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini new file mode 100644 index 0000000..787ec2b --- /dev/null +++ b/Config/DefaultGame.ini @@ -0,0 +1,3 @@ +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=1B0A2EEA4384D9CFD2144284C94AD3D9 +ProjectName=Third Person Game Template diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini new file mode 100644 index 0000000..58fc9cb --- /dev/null +++ b/Config/DefaultInput.ini @@ -0,0 +1,86 @@ + + +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bEnableMotionControls=True +bFilterInputByPlatformUser=False +bShouldFlushPressedKeysOnViewportFocusLost=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput 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b/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/B/AN/0Z4D0BFPHEXAYK76DY0WLL.uasset new file mode 100644 index 0000000..f51dfcc --- /dev/null +++ b/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/B/AN/0Z4D0BFPHEXAYK76DY0WLL.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cf3a8b0b3a498efe6e49e4c5dae12833aefdd9bf87663ee35f6a210e847588b1 +size 2009 diff --git a/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/D/13/KQB15WT334LUGWVAUX80XH.uasset b/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/D/13/KQB15WT334LUGWVAUX80XH.uasset new file mode 100644 index 0000000..790c306 --- /dev/null +++ b/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/D/13/KQB15WT334LUGWVAUX80XH.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d98ab61e02eafe51722506d3a0382ad21976f47e2290f539607fb3ba9d71038d +size 2011 diff --git a/Source/jumpingship.Target.cs b/Source/jumpingship.Target.cs new file mode 100644 index 0000000..c11ae36 --- /dev/null +++ b/Source/jumpingship.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class jumpingshipTarget : TargetRules +{ + public jumpingshipTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V4; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; + ExtraModuleNames.Add("jumpingship"); + } +} diff --git a/Source/jumpingship/MyActor.cpp b/Source/jumpingship/MyActor.cpp new file mode 100644 index 0000000..d4a22d8 --- /dev/null +++ b/Source/jumpingship/MyActor.cpp @@ -0,0 +1,27 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MyActor.h" + +// Sets default values +AMyActor::AMyActor() +{ + // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. + PrimaryActorTick.bCanEverTick = true; + +} + +// Called when the game starts or when spawned +void AMyActor::BeginPlay() +{ + Super::BeginPlay(); + +} + +// Called every frame +void AMyActor::Tick(float DeltaTime) +{ + Super::Tick(DeltaTime); + +} + diff --git a/Source/jumpingship/MyActor.h b/Source/jumpingship/MyActor.h new file mode 100644 index 0000000..6bf4563 --- /dev/null +++ b/Source/jumpingship/MyActor.h @@ -0,0 +1,26 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "MyActor.generated.h" + +UCLASS() +class JUMPINGSHIP_API AMyActor : public AActor +{ + GENERATED_BODY() + +public: + // Sets default values for this actor's properties + AMyActor(); + +protected: + // Called when the game starts or when spawned + virtual void BeginPlay() override; + +public: + // Called every frame + virtual void Tick(float DeltaTime) override; + +}; diff --git a/Source/jumpingship/jumpingship.Build.cs b/Source/jumpingship/jumpingship.Build.cs new file mode 100644 index 0000000..425a2bd --- /dev/null +++ b/Source/jumpingship/jumpingship.Build.cs @@ -0,0 +1,13 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class jumpingship : ModuleRules +{ + public jumpingship(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" }); + } +} diff --git a/Source/jumpingship/jumpingship.cpp b/Source/jumpingship/jumpingship.cpp new file mode 100644 index 0000000..91d856d --- /dev/null +++ b/Source/jumpingship/jumpingship.cpp @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "jumpingship.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, jumpingship, "jumpingship" ); + \ No newline at end of file diff --git a/Source/jumpingship/jumpingship.h b/Source/jumpingship/jumpingship.h new file mode 100644 index 0000000..ddbf2e2 --- /dev/null +++ b/Source/jumpingship/jumpingship.h @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" diff --git a/Source/jumpingship/jumpingshipCharacter.cpp b/Source/jumpingship/jumpingshipCharacter.cpp new file mode 100644 index 0000000..39b6927 --- /dev/null +++ b/Source/jumpingship/jumpingshipCharacter.cpp @@ -0,0 +1,130 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "jumpingshipCharacter.h" +#include "Engine/LocalPlayer.h" +#include "Camera/CameraComponent.h" +#include "Components/CapsuleComponent.h" +#include "GameFramework/CharacterMovementComponent.h" +#include "GameFramework/SpringArmComponent.h" +#include "GameFramework/Controller.h" +#include "EnhancedInputComponent.h" +#include "EnhancedInputSubsystems.h" +#include "InputActionValue.h" + +DEFINE_LOG_CATEGORY(LogTemplateCharacter); + +////////////////////////////////////////////////////////////////////////// +// AjumpingshipCharacter + +AjumpingshipCharacter::AjumpingshipCharacter() +{ + // Set size for collision capsule + GetCapsuleComponent()->InitCapsuleSize(42.f, 96.0f); + + // Don't rotate when the controller rotates. Let that just affect the camera. + bUseControllerRotationPitch = false; + bUseControllerRotationYaw = false; + bUseControllerRotationRoll = false; + + // Configure character movement + GetCharacterMovement()->bOrientRotationToMovement = true; // Character moves in the direction of input... + GetCharacterMovement()->RotationRate = FRotator(0.0f, 500.0f, 0.0f); // ...at this rotation rate + + // Note: For faster iteration times these variables, and many more, can be tweaked in the Character Blueprint + // instead of recompiling to adjust them + GetCharacterMovement()->JumpZVelocity = 700.f; + GetCharacterMovement()->AirControl = 0.35f; + GetCharacterMovement()->MaxWalkSpeed = 500.f; + GetCharacterMovement()->MinAnalogWalkSpeed = 20.f; + GetCharacterMovement()->BrakingDecelerationWalking = 2000.f; + GetCharacterMovement()->BrakingDecelerationFalling = 1500.0f; + + // Create a camera boom (pulls in towards the player if there is a collision) + CameraBoom = CreateDefaultSubobject(TEXT("CameraBoom")); + CameraBoom->SetupAttachment(RootComponent); + CameraBoom->TargetArmLength = 400.0f; // The camera follows at this distance behind the character + CameraBoom->bUsePawnControlRotation = true; // Rotate the arm based on the controller + + // Create a follow camera + FollowCamera = CreateDefaultSubobject(TEXT("FollowCamera")); + FollowCamera->SetupAttachment(CameraBoom, USpringArmComponent::SocketName); // Attach the camera to the end of the boom and let the boom adjust to match the controller orientation + FollowCamera->bUsePawnControlRotation = false; // Camera does not rotate relative to arm + + // Note: The skeletal mesh and anim blueprint references on the Mesh component (inherited from Character) + // are set in the derived blueprint asset named ThirdPersonCharacter (to avoid direct content references in C++) +} + +void AjumpingshipCharacter::BeginPlay() +{ + // Call the base class + Super::BeginPlay(); + + //Add Input Mapping Context + if (APlayerController* PlayerController = Cast(Controller)) + { + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(PlayerController->GetLocalPlayer())) + { + Subsystem->AddMappingContext(DefaultMappingContext, 0); + } + } +} + +////////////////////////////////////////////////////////////////////////// +// Input + +void AjumpingshipCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) +{ + // Set up action bindings + if (UEnhancedInputComponent* EnhancedInputComponent = Cast(PlayerInputComponent)) { + + // Jumping + EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Started, this, &ACharacter::Jump); + EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Completed, this, &ACharacter::StopJumping); + + // Moving + EnhancedInputComponent->BindAction(MoveAction, ETriggerEvent::Triggered, this, &AjumpingshipCharacter::Move); + + // Looking + EnhancedInputComponent->BindAction(LookAction, ETriggerEvent::Triggered, this, &AjumpingshipCharacter::Look); + } + else + { + UE_LOG(LogTemplateCharacter, Error, TEXT("'%s' Failed to find an Enhanced Input component! This template is built to use the Enhanced Input system. If you intend to use the legacy system, then you will need to update this C++ file."), *GetNameSafe(this)); + } +} + +void AjumpingshipCharacter::Move(const FInputActionValue& Value) +{ + // input is a Vector2D + FVector2D MovementVector = Value.Get(); + + if (Controller != nullptr) + { + // find out which way is forward + const FRotator Rotation = Controller->GetControlRotation(); + const FRotator YawRotation(0, Rotation.Yaw, 0); + + // get forward vector + const FVector ForwardDirection = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::X); + + // get right vector + const FVector RightDirection = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::Y); + + // add movement + AddMovementInput(ForwardDirection, MovementVector.Y); + AddMovementInput(RightDirection, MovementVector.X); + } +} + +void AjumpingshipCharacter::Look(const FInputActionValue& Value) +{ + // input is a Vector2D + FVector2D LookAxisVector = Value.Get(); + + if (Controller != nullptr) + { + // add yaw and pitch input to controller + AddControllerYawInput(LookAxisVector.X); + AddControllerPitchInput(LookAxisVector.Y); + } +} \ No newline at end of file diff --git a/Source/jumpingship/jumpingshipCharacter.h b/Source/jumpingship/jumpingshipCharacter.h new file mode 100644 index 0000000..e5a957d --- /dev/null +++ b/Source/jumpingship/jumpingshipCharacter.h @@ -0,0 +1,73 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Character.h" +#include "Logging/LogMacros.h" +#include "jumpingshipCharacter.generated.h" + +class USpringArmComponent; +class UCameraComponent; +class UInputMappingContext; +class UInputAction; +struct FInputActionValue; + +DECLARE_LOG_CATEGORY_EXTERN(LogTemplateCharacter, Log, All); + +UCLASS(config=Game) +class AjumpingshipCharacter : public ACharacter +{ + GENERATED_BODY() + + /** Camera boom positioning the camera behind the character */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + USpringArmComponent* CameraBoom; + + /** Follow camera */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + UCameraComponent* FollowCamera; + + /** MappingContext */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + UInputMappingContext* DefaultMappingContext; + + /** Jump Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + UInputAction* JumpAction; + + /** Move Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + UInputAction* MoveAction; + + /** Look Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + UInputAction* LookAction; + +public: + AjumpingshipCharacter(); + + +protected: + + /** Called for movement input */ + void Move(const FInputActionValue& Value); + + /** Called for looking input */ + void Look(const FInputActionValue& Value); + + +protected: + // APawn interface + virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; + + // To add mapping context + virtual void BeginPlay(); + +public: + /** Returns CameraBoom subobject **/ + FORCEINLINE class USpringArmComponent* GetCameraBoom() const { return CameraBoom; } + /** Returns FollowCamera subobject **/ + FORCEINLINE class UCameraComponent* GetFollowCamera() const { return FollowCamera; } +}; + diff --git a/Source/jumpingship/jumpingshipGameMode.cpp b/Source/jumpingship/jumpingshipGameMode.cpp new file mode 100644 index 0000000..8a49017 --- /dev/null +++ b/Source/jumpingship/jumpingshipGameMode.cpp @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "jumpingshipGameMode.h" +#include "jumpingshipCharacter.h" +#include "UObject/ConstructorHelpers.h" + +AjumpingshipGameMode::AjumpingshipGameMode() +{ + // set default pawn class to our Blueprinted character + static ConstructorHelpers::FClassFinder PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter")); + if (PlayerPawnBPClass.Class != NULL) + { + DefaultPawnClass = PlayerPawnBPClass.Class; + } +} diff --git a/Source/jumpingship/jumpingshipGameMode.h b/Source/jumpingship/jumpingshipGameMode.h new file mode 100644 index 0000000..585e30b --- /dev/null +++ b/Source/jumpingship/jumpingshipGameMode.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "jumpingshipGameMode.generated.h" + +UCLASS(minimalapi) +class AjumpingshipGameMode : public AGameModeBase +{ + GENERATED_BODY() + +public: + AjumpingshipGameMode(); +}; + + + diff --git a/Source/jumpingshipEditor.Target.cs b/Source/jumpingshipEditor.Target.cs new file mode 100644 index 0000000..1946a65 --- /dev/null +++ b/Source/jumpingshipEditor.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class jumpingshipEditorTarget : TargetRules +{ + public jumpingshipEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V4; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; + ExtraModuleNames.Add("jumpingship"); + } +} diff --git a/UpgradeLog.htm b/UpgradeLog.htm new file mode 100644 index 0000000..4f89c62 --- /dev/null +++ b/UpgradeLog.htm @@ -0,0 +1,330 @@ + + + + Migration Report +

+ Migration Report - jumpingship

Overview

ProjectPathErrorsWarningsMessages
Solutionjumpingship.sln012
Android.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj000
Apple.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Apple\Apple.Automation.csproj000
AutomationAutomation000
AutomationScripts.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj000
AutomationTool..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationTool.csproj000
AutomationUtils.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj000
BuildGraph.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj000
CookedEditor.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\CookedEditor\CookedEditor.Automation.csproj000
CrowdinLocalization.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj000
EngineEngine000
EpicGames.AspNet..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.AspNet\EpicGames.AspNet.csproj000
EpicGames.Box..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Box\EpicGames.Box.csproj000
EpicGames.Build..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Build\EpicGames.Build.csproj000
EpicGames.BuildGraph..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.BuildGraph\EpicGames.BuildGraph.csproj000
EpicGames.Core..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj000
EpicGames.Horde..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Horde\EpicGames.Horde.csproj000
EpicGames.IoHash..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.IoHash\EpicGames.IoHash.csproj000
EpicGames.Jupiter..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Jupiter\EpicGames.Jupiter.csproj000
EpicGames.MongoDB..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.MongoDB\EpicGames.MongoDB.csproj000
EpicGames.MsBuild..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.MsBuild\EpicGames.MsBuild.csproj000
EpicGames.OIDC..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.OIDC\EpicGames.OIDC.csproj000
EpicGames.Oodle..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Oodle\EpicGames.Oodle.csproj000
EpicGames.Perforce..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce\EpicGames.Perforce.csproj000
EpicGames.Perforce.Fixture..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce.Fixture\EpicGames.Perforce.Fixture.csproj000
EpicGames.Perforce.Managed..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce.Managed\EpicGames.Perforce.Managed.csproj000
EpicGames.Redis..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Redis\EpicGames.Redis.csproj000
EpicGames.Serialization..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Serialization\EpicGames.Serialization.csproj000
EpicGames.Slack..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Slack\EpicGames.Slack.csproj000
EpicGames.Tracing..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Tracing\EpicGames.Tracing.csproj000
EpicGames.UHT..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.UHT\EpicGames.UHT.csproj000
GamesGames000
Gauntlet.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj000
IOS.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj000
jumpingshipIntermediate\ProjectFiles\jumpingship.vcxproj000
jumpingshipModuleRulesIntermediate\Build\BuildRulesProjects\jumpingshipModuleRules\jumpingshipModuleRules.csproj000
Linux.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj000
Localization.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj000
LowLevelTests.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\LowLevelTests\LowLevelTests.Automation.csproj000
Mac.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj000
OneSkyLocalization.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj000
ProgramsPrograms000
RulesRules000
ScriptGeneratorUbtPlugin.ubtplugin..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Plugins\ScriptPlugin\Source\ScriptGeneratorUbtPlugin\ScriptGeneratorUbtPlugin.ubtplugin.csproj000
SharedShared000
SmartlingLocalization.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\SmartlingLocalization\SmartlingLocalization.Automation.csproj000
SteamDeck.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\SteamDeck\SteamDeck.Automation.csproj000
Turnkey.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Turnkey\Turnkey.Automation.csproj000
TVOS.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj000
UE5Intermediate\ProjectFiles\UE5.vcxproj000
UE5ProgramRules..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRulesProjects\UE5ProgramRules\UE5ProgramRules.csproj000
UE5Rules..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj000
UnrealBuildTool..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj000
UnrealBuildTool.PluginsUnrealBuildTool.Plugins000
VisualizersVisualizers000
Win.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj000
XLocLocalization.Automation..\..\..\..\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj000

Solution and projects

Solution

Message
jumpingship.sln: + Visual Studio needs to make non-functional changes to this project in order to enable the project to open in released versions of Visual Studio newer than Visual Studio 2010 SP1 without impacting project behavior.
+ Show 2 additional messages +
jumpingship.sln: + File successfully backed up as C:\Users\aszem\Documents\jumpingship\Backup\jumpingship.sln
jumpingship.sln: + Solution migrated successfully
+ Hide 2 additional messages +

Android.Automation

Message
Android.Automation logged no messages. +

Apple.Automation

Message
Apple.Automation logged no messages. +

Automation

Message
Automation logged no messages. +

AutomationScripts.Automation

Message
AutomationScripts.Automation logged no messages. +

AutomationTool

Message
AutomationTool logged no messages. +

AutomationUtils.Automation

Message
AutomationUtils.Automation logged no messages. +

BuildGraph.Automation

Message
BuildGraph.Automation logged no messages. +

CookedEditor.Automation

Message
CookedEditor.Automation logged no messages. +

CrowdinLocalization.Automation

Message
CrowdinLocalization.Automation logged no messages. +

Engine

Message
Engine logged no messages. +

EpicGames.AspNet

Message
EpicGames.AspNet logged no messages. +

EpicGames.Box

Message
EpicGames.Box logged no messages. +

EpicGames.Build

Message
EpicGames.Build logged no messages. +

EpicGames.BuildGraph

Message
EpicGames.BuildGraph logged no messages. +

EpicGames.Core

Message
EpicGames.Core logged no messages. +

EpicGames.Horde

Message
EpicGames.Horde logged no messages. +

EpicGames.IoHash

Message
EpicGames.IoHash logged no messages. +

EpicGames.Jupiter

Message
EpicGames.Jupiter logged no messages. +

EpicGames.MongoDB

Message
EpicGames.MongoDB logged no messages. +

EpicGames.MsBuild

Message
EpicGames.MsBuild logged no messages. +

EpicGames.OIDC

Message
EpicGames.OIDC logged no messages. +

EpicGames.Oodle

Message
EpicGames.Oodle logged no messages. +

EpicGames.Perforce

Message
EpicGames.Perforce logged no messages. +

EpicGames.Perforce.Fixture

Message
EpicGames.Perforce.Fixture logged no messages. +

EpicGames.Perforce.Managed

Message
EpicGames.Perforce.Managed logged no messages. +

EpicGames.Redis

Message
EpicGames.Redis logged no messages. +

EpicGames.Serialization

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EpicGames.Serialization logged no messages. +

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Gauntlet.Automation

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jumpingship

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\ No newline at end of file diff --git a/jumpingship.uproject b/jumpingship.uproject new file mode 100644 index 0000000..fe09c52 --- /dev/null +++ b/jumpingship.uproject @@ -0,0 +1,25 @@ +{ + "FileVersion": 3, + "EngineAssociation": "5.3", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "jumpingship", + "Type": "Runtime", + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "Engine" + ] + } + ], + "Plugins": [ + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + } + ] +} \ No newline at end of file