Added baby model and Passenger tag to track when a passenger is saved
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Config/DefaultGameplayTags.ini
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12
Config/DefaultGameplayTags.ini
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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ClearInvalidTags=False
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AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Passenger",DevComment="")
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Content/Baby.uasset
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Content/Baby.uasset
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Content/Blueprints/BP_Rescue_Boat.uasset
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Content/Blueprints/BP_Rescue_Boat.uasset
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Content/Mesh/SM_Cruise_Ship.uasset
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Content/Mesh/SM_Cruise_Ship.uasset
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Content/__ExternalActors__/Maps/AustinTestMap/5/3D/Z75B8FUO02492CJNK5HUTC.uasset
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Content/__ExternalActors__/Maps/AustinTestMap/5/3D/Z75B8FUO02492CJNK5HUTC.uasset
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Content/__ExternalActors__/Maps/AustinTestMap/8/B3/Q9KYBVZNCQOZKGXKB0MPXD.uasset
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Content/__ExternalActors__/Maps/AustinTestMap/8/B3/Q9KYBVZNCQOZKGXKB0MPXD.uasset
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Content/__ExternalActors__/Maps/AustinTestMap/9/4E/PNL9YXQ3TBVFK0ESW3SFQY.uasset
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Content/__ExternalActors__/Maps/AustinTestMap/9/4E/PNL9YXQ3TBVFK0ESW3SFQY.uasset
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Content/__ExternalActors__/Maps/AustinTestMap/B/NW/WHFVPNVWATX9I8IKP7BMS4.uasset
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Content/__ExternalActors__/Maps/AustinTestMap/B/NW/WHFVPNVWATX9I8IKP7BMS4.uasset
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