Drop hold obstacle

This commit is contained in:
ga28299 2023-11-27 16:32:38 -05:00
parent a778d15702
commit 911ffbaa8d
6 changed files with 64 additions and 2 deletions

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Content/Blueprints/BP_Ice_Slip.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/BP_Water_drop.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/Slippery.uasset (Stored with Git LFS) Normal file

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// Fill out your copyright notice in the Description page of Project Settings.
#include "jumpingshipObstacle.h"
// Sets default values
AjumpingshipObstacle::AjumpingshipObstacle()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AjumpingshipObstacle::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AjumpingshipObstacle::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "jumpingshipObstacle.generated.h"
UCLASS()
class JUMPINGSHIP_API AjumpingshipObstacle : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AjumpingshipObstacle();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};