Added the grabbing and throwing functionality
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Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel.uasset
(Stored with Git LFS)
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Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel.uasset
(Stored with Git LFS)
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Content/ThirdPerson/Blueprints/WBP_Timer.uasset
(Stored with Git LFS)
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Content/ThirdPerson/Blueprints/WBP_Timer.uasset
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@ -7,7 +7,7 @@
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AjumpingshipGameMode::AjumpingshipGameMode()
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AjumpingshipGameMode::AjumpingshipGameMode()
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{
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{
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// set default pawn class to our Blueprinted character
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// set default pawn class to our Blueprinted character
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static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter"));
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static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel"));
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if (PlayerPawnBPClass.Class != NULL)
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if (PlayerPawnBPClass.Class != NULL)
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{
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{
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DefaultPawnClass = PlayerPawnBPClass.Class;
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DefaultPawnClass = PlayerPawnBPClass.Class;
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