From cea63354f1872207517659935ca35144675ca57d Mon Sep 17 00:00:00 2001 From: Austin Szema Date: Fri, 10 Nov 2023 23:19:47 -0500 Subject: [PATCH] Added the grabbing and throwing functionality --- .../ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel.uasset | 4 ++-- Content/ThirdPerson/Blueprints/WBP_Timer.uasset | 4 ++-- Source/jumpingship/jumpingshipGameMode.cpp | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel.uasset b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel.uasset index 33b3a37..6682419 100644 --- a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel.uasset +++ b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4959ee7db88dbeea85c7870a8a24c2dcc15d7fab51514c4d2872468e61931922 -size 180769 +oid sha256:f483a99c475e8d7442358b691b9748f5346db87c13cf86d0af5a3b307d677743 +size 179895 diff --git a/Content/ThirdPerson/Blueprints/WBP_Timer.uasset b/Content/ThirdPerson/Blueprints/WBP_Timer.uasset index bf2f738..299cc76 100644 --- a/Content/ThirdPerson/Blueprints/WBP_Timer.uasset +++ b/Content/ThirdPerson/Blueprints/WBP_Timer.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8a34241c9dc698026f3c69c20e8a60573471f71abc772c516d6b741c780d084c -size 73993 +oid sha256:3c9964b8af056b0fb59ab683502b033a7d093b8ce9cbcd499b0750d495342ea6 +size 76291 diff --git a/Source/jumpingship/jumpingshipGameMode.cpp b/Source/jumpingship/jumpingshipGameMode.cpp index 8a49017..562ad2d 100644 --- a/Source/jumpingship/jumpingshipGameMode.cpp +++ b/Source/jumpingship/jumpingshipGameMode.cpp @@ -7,7 +7,7 @@ AjumpingshipGameMode::AjumpingshipGameMode() { // set default pawn class to our Blueprinted character - static ConstructorHelpers::FClassFinder PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter")); + static ConstructorHelpers::FClassFinder PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel")); if (PlayerPawnBPClass.Class != NULL) { DefaultPawnClass = PlayerPawnBPClass.Class;