Compare commits

8 Commits

68 changed files with 203 additions and 14 deletions

View File

@ -0,0 +1,12 @@
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Passenger",DevComment="")

BIN
Content/Baby.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Blueprints/BP_Rescue_Boat.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/Blueprints/Baby.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Maps/ThirdPersonMapJoel.umap (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Materials/BabyDiaperMaterial.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Materials/BabyEyeMaterial.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Materials/BabyPupilMaterial.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Materials/BabySkinMaterial.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Mesh/SM_Cruise_Ship.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/Mesh/Unreal_Baby.uasset (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Content/ThirdPersonMapJoel.umap (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -7,7 +7,7 @@
AjumpingshipGameMode::AjumpingshipGameMode() AjumpingshipGameMode::AjumpingshipGameMode()
{ {
// set default pawn class to our Blueprinted character // set default pawn class to our Blueprinted character
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter")); static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel"));
if (PlayerPawnBPClass.Class != NULL) if (PlayerPawnBPClass.Class != NULL)
{ {
DefaultPawnClass = PlayerPawnBPClass.Class; DefaultPawnClass = PlayerPawnBPClass.Class;