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19 changed files with 35 additions and 82 deletions

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[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Passenger",DevComment="")

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@ -7,7 +7,7 @@
AjumpingshipGameMode::AjumpingshipGameMode() AjumpingshipGameMode::AjumpingshipGameMode()
{ {
// set default pawn class to our Blueprinted character // set default pawn class to our Blueprinted character
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter")); static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel"));
if (PlayerPawnBPClass.Class != NULL) if (PlayerPawnBPClass.Class != NULL)
{ {
DefaultPawnClass = PlayerPawnBPClass.Class; DefaultPawnClass = PlayerPawnBPClass.Class;

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@ -1,27 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "jumpingshipObstacle.h"
// Sets default values
AjumpingshipObstacle::AjumpingshipObstacle()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AjumpingshipObstacle::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AjumpingshipObstacle::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}

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@ -1,26 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "jumpingshipObstacle.generated.h"
UCLASS()
class JUMPINGSHIP_API AjumpingshipObstacle : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AjumpingshipObstacle();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};