// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class jumpingshipTarget : TargetRules { public jumpingshipTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V4; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; ExtraModuleNames.Add("jumpingship"); } }