// Copyright Epic Games, Inc. All Rights Reserved. #include "jumpingshipGameMode.h" #include "jumpingshipCharacter.h" #include "UObject/ConstructorHelpers.h" AjumpingshipGameMode::AjumpingshipGameMode() { // set default pawn class to our Blueprinted character static ConstructorHelpers::FClassFinder PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel")); if (PlayerPawnBPClass.Class != NULL) { DefaultPawnClass = PlayerPawnBPClass.Class; } }