jumping-ship/Source/jumpingship/MoveComponent.h

46 lines
1.1 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/SceneComponent.h"
#include "MoveComponent.generated.h"
UCLASS(ClassGroup = (Actors), meta = (BlueprintSpawnableComponent))
class JUMPINGSHIP_API UMoveComponent : public USceneComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UMoveComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
//Offset to move
UPROPERTY(EditAnywhere)
FVector MoveOffset;
private:
friend class FMoveComponentVisualizer;
// Enables the movement of the component
UPROPERTY(EditAnywhere)
bool MoveEnable = true;
//Speed
UPROPERTY(EditAnywhere)
float Speed = 1.0f;
//Computed locations
FVector StartRelativeLocation;
FVector MoveOffsetNorm;
float MaxDistance = 0.0f;
float CurDistance = 0.0f;
float MoveDirection = 1;
};