jumping-ship/Source/jumpingship/MoveComponent.cpp

47 lines
1.3 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "MoveComponent.h"
// Sets default values for this component's properties
UMoveComponent::UMoveComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
}
// Called when the game starts
void UMoveComponent::BeginPlay()
{
Super::BeginPlay();
// Set start location
StartRelativeLocation = this->GetRelativeLocation();
//Compute normalized movement
MoveOffsetNorm = MoveOffset;
MoveOffsetNorm.Normalize();
MaxDistance = MoveOffset.Length();
//Check if ticking required
SetComponentTickEnabled(MoveEnable);
}
// Called every frame
void UMoveComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
//Set the current distance
if (MoveEnable)
{
CurDistance += DeltaTime * Speed * MoveDirection;
if (CurDistance >= MaxDistance || CurDistance <= 0.0f) {
MoveDirection *= -1;
}
}
// Compute and set current location
SetRelativeLocation(StartRelativeLocation + MoveOffsetNorm * CurDistance);
}