// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2025.

#include "FMODSnapshot.h"
#include "FMODStudioModule.h"

UFMODSnapshot::UFMODSnapshot(const FObjectInitializer &ObjectInitializer)
    : Super(ObjectInitializer)
{
}

FString UFMODSnapshot::GetDesc()
{
    return FString::Printf(TEXT("Snapshot %s"), *AssetGuid.ToString(EGuidFormats::DigitsWithHyphensInBraces));
}
