// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYPlayerCharacController.h"
#include "hwanyoung2/InventoryItem.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
// Cross Module References
	ENGINE_API UClass* Z_Construct_UClass_APlayerController();
	HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister();
	HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController();
	HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister();
	HWANYOUNG2_API UScriptStruct* Z_Construct_UScriptStruct_FInventoryItem();
	UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
	DEFINE_FUNCTION(AHYPlayerCharacController::execInteract)
	{
		P_FINISH;
		P_NATIVE_BEGIN;
		P_THIS->Interact();
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(AHYPlayerCharacController::execCraftItem)
	{
		P_GET_STRUCT(FInventoryItem,Z_Param_ItemA);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(FInventoryItem*)Z_Param__Result=P_THIS->CraftItem(Z_Param_ItemA);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(AHYPlayerCharacController::execAddItemToInventoryByID)
	{
		P_GET_PROPERTY(FNameProperty,Z_Param_ID);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=P_THIS->AddItemToInventoryByID(Z_Param_ID);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(AHYPlayerCharacController::execGetInventoryWeight)
	{
		P_FINISH;
		P_NATIVE_BEGIN;
		*(int32*)Z_Param__Result=P_THIS->GetInventoryWeight();
		P_NATIVE_END;
	}
	static FName NAME_AHYPlayerCharacController_ReloadCraftUI = FName(TEXT("ReloadCraftUI"));
	void AHYPlayerCharacController::ReloadCraftUI()
	{
		ProcessEvent(FindFunctionChecked(NAME_AHYPlayerCharacController_ReloadCraftUI),NULL);
	}
	static FName NAME_AHYPlayerCharacController_ReloadInventory = FName(TEXT("ReloadInventory"));
	void AHYPlayerCharacController::ReloadInventory()
	{
		ProcessEvent(FindFunctionChecked(NAME_AHYPlayerCharacController_ReloadInventory),NULL);
	}
	static FName NAME_AHYPlayerCharacController_SaveGameplay = FName(TEXT("SaveGameplay"));
	void AHYPlayerCharacController::SaveGameplay()
	{
		ProcessEvent(FindFunctionChecked(NAME_AHYPlayerCharacController_SaveGameplay),NULL);
	}
	void AHYPlayerCharacController::StaticRegisterNativesAHYPlayerCharacController()
	{
		UClass* Class = AHYPlayerCharacController::StaticClass();
		static const FNameNativePtrPair Funcs[] = {
			{ "AddItemToInventoryByID", &AHYPlayerCharacController::execAddItemToInventoryByID },
			{ "CraftItem", &AHYPlayerCharacController::execCraftItem },
			{ "GetInventoryWeight", &AHYPlayerCharacController::execGetInventoryWeight },
			{ "Interact", &AHYPlayerCharacController::execInteract },
		};
		FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
	}
	struct Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics
	{
		struct HYPlayerCharacController_eventAddItemToInventoryByID_Parms
		{
			FName ID;
			bool ReturnValue;
		};
		static const UECodeGen_Private::FNamePropertyParams NewProp_ID;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UECodeGen_Private::FFunctionParams FuncParams;
	};
	const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID = { "ID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventAddItemToInventoryByID_Parms, ID), METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((HYPlayerCharacController_eventAddItemToInventoryByID_Parms*)Obj)->ReturnValue = 1;
	}
	const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(HYPlayerCharacController_eventAddItemToInventoryByID_Parms), &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams[] = {
		{ "Category", "Utils" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "AddItemToInventoryByID", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::HYPlayerCharacController_eventAddItemToInventoryByID_Parms), Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics
	{
		struct HYPlayerCharacController_eventCraftItem_Parms
		{
			FInventoryItem ItemA;
			FInventoryItem ReturnValue;
		};
		static const UECodeGen_Private::FStructPropertyParams NewProp_ItemA;
		static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UECodeGen_Private::FFunctionParams FuncParams;
	};
	const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ItemA = { "ItemA", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventCraftItem_Parms, ItemA), Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(nullptr, 0) }; // 1046749465
	const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventCraftItem_Parms, ReturnValue), Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(nullptr, 0) }; // 1046749465
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ItemA,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::Function_MetaDataParams[] = {
		{ "Category", "Utils" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "CraftItem", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::HYPlayerCharacController_eventCraftItem_Parms), Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_AHYPlayerCharacController_CraftItem()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics
	{
		struct HYPlayerCharacController_eventGetInventoryWeight_Parms
		{
			int32 ReturnValue;
		};
		static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UECodeGen_Private::FFunctionParams FuncParams;
	};
	const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventGetInventoryWeight_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams[] = {
		{ "Category", "Utils" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "GetInventoryWeight", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::HYPlayerCharacController_eventGetInventoryWeight_Parms), Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics
	{
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UECodeGen_Private::FFunctionParams FuncParams;
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::Function_MetaDataParams[] = {
		{ "Category", "Utils" },
		{ "Comment", "//interacts with the Interactable objects\n" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
		{ "ToolTip", "interacts with the Interactable objects" },
	};
#endif
	const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "Interact", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_AHYPlayerCharacController_Interact()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics
	{
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UECodeGen_Private::FFunctionParams FuncParams;
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::Function_MetaDataParams[] = {
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadCraftUI", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics
	{
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UECodeGen_Private::FFunctionParams FuncParams;
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams[] = {
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics
	{
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UECodeGen_Private::FFunctionParams FuncParams;
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::Function_MetaDataParams[] = {
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "SaveGameplay", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYPlayerCharacController);
	UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister()
	{
		return AHYPlayerCharacController::StaticClass();
	}
	struct Z_Construct_UClass_AHYPlayerCharacController_Statics
	{
		static UObject* (*const DependentSingletons[])();
		static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInteractable_MetaData[];
#endif
		static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentInteractable;
		static const UECodeGen_Private::FStructPropertyParams NewProp_Inventory_Inner;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_Inventory_MetaData[];
#endif
		static const UECodeGen_Private::FArrayPropertyParams NewProp_Inventory;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_InventorySlotLimit_MetaData[];
#endif
		static const UECodeGen_Private::FIntPropertyParams NewProp_InventorySlotLimit;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_InventoryWeightLimit_MetaData[];
#endif
		static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryWeightLimit;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_Currency_MetaData[];
#endif
		static const UECodeGen_Private::FIntPropertyParams NewProp_Currency;
		static const UECodeGen_Private::FNamePropertyParams NewProp_CraftingItems_ElementProp;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_CraftingItems_MetaData[];
#endif
		static const UECodeGen_Private::FSetPropertyParams NewProp_CraftingItems;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UECodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_AHYPlayerCharacController_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_APlayerController,
		(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
	};
	const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo[] = {
		{ &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 1136127553
		{ &Z_Construct_UFunction_AHYPlayerCharacController_CraftItem, "CraftItem" }, // 3893690201
		{ &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 2426939620
		{ &Z_Construct_UFunction_AHYPlayerCharacController_Interact, "Interact" }, // 329861169
		{ &Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI, "ReloadCraftUI" }, // 4032616385
		{ &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 3699719128
		{ &Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay, "SaveGameplay" }, // 2918467925
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams[] = {
		{ "Comment", "/**\n * \n */" },
		{ "HideCategories", "Collision Rendering Transformation" },
		{ "IncludePath", "HYPlayerCharacController.h" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData[] = {
		{ "Category", "HYPlayerCharacController" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData)) };
	const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_Inner = { "Inventory", nullptr, (EPropertyFlags)0x0000000000020000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(nullptr, 0) }; // 1046749465
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData[] = {
		{ "Category", "HYPlayerCharacController" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory = { "Inventory", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, Inventory), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData)) }; // 1046749465
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData[] = {
		{ "Category", "HYPlayerCharacController" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit = { "InventorySlotLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventorySlotLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData)) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData[] = {
		{ "Category", "HYPlayerCharacController" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit = { "InventoryWeightLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventoryWeightLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData)) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency_MetaData[] = {
		{ "Category", "HYPlayerCharacController" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency = { "Currency", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, Currency), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency_MetaData)) };
	const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_ElementProp = { "CraftingItems", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_MetaData[] = {
		{ "Category", "HYPlayerCharacController" },
		{ "ModuleRelativePath", "HYPlayerCharacController.h" },
	};
#endif
	const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems = { "CraftingItems", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CraftingItems), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_MetaData)) };
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_Inner,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_ElementProp,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems,
	};
	const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerCharacController_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<AHYPlayerCharacController>::IsAbstract,
	};
	const UECodeGen_Private::FClassParams Z_Construct_UClass_AHYPlayerCharacController_Statics::ClassParams = {
		&AHYPlayerCharacController::StaticClass,
		"Game",
		&StaticCppClassTypeInfo,
		DependentSingletons,
		FuncInfo,
		Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		UE_ARRAY_COUNT(FuncInfo),
		UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers),
		0,
		0x009002A4u,
		METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams))
	};
	UClass* Z_Construct_UClass_AHYPlayerCharacController()
	{
		if (!Z_Registration_Info_UClass_AHYPlayerCharacController.OuterSingleton)
		{
			UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AHYPlayerCharacController.OuterSingleton, Z_Construct_UClass_AHYPlayerCharacController_Statics::ClassParams);
		}
		return Z_Registration_Info_UClass_AHYPlayerCharacController.OuterSingleton;
	}
	template<> HWANYOUNG2_API UClass* StaticClass<AHYPlayerCharacController>()
	{
		return AHYPlayerCharacController::StaticClass();
	}
	DEFINE_VTABLE_PTR_HELPER_CTOR(AHYPlayerCharacController);
	AHYPlayerCharacController::~AHYPlayerCharacController() {}
	struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics
	{
		static const FClassRegisterCompiledInInfo ClassInfo[];
	};
	const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = {
		{ Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 2183018855U) },
	};
	static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_4120344883(TEXT("/Script/hwanyoung2"),
		Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo),
		nullptr, 0,
		nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
