// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "FMODSnapshot.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef FMODSTUDIO_FMODSnapshot_generated_h
#error "FMODSnapshot.generated.h already included, missing '#pragma once' in FMODSnapshot.h"
#endif
#define FMODSTUDIO_FMODSnapshot_generated_h

#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUFMODSnapshot(); \
	friend struct Z_Construct_UClass_UFMODSnapshot_Statics; \
public: \
	DECLARE_CLASS(UFMODSnapshot, UFMODEvent, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
	DECLARE_SERIALIZER(UFMODSnapshot)


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS \
private: \
	static void StaticRegisterNativesUFMODSnapshot(); \
	friend struct Z_Construct_UClass_UFMODSnapshot_Statics; \
public: \
	DECLARE_CLASS(UFMODSnapshot, UFMODEvent, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
	DECLARE_SERIALIZER(UFMODSnapshot)


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_STANDARD_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UFMODSnapshot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshot) \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshot); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshot); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	NO_API UFMODSnapshot(UFMODSnapshot&&); \
	NO_API UFMODSnapshot(const UFMODSnapshot&); \
public: \
	NO_API virtual ~UFMODSnapshot();


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UFMODSnapshot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	NO_API UFMODSnapshot(UFMODSnapshot&&); \
	NO_API UFMODSnapshot(const UFMODSnapshot&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshot); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshot); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshot) \
	NO_API virtual ~UFMODSnapshot();


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_11_PROLOG
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS_NO_PURE_DECLS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSnapshot."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> FMODSTUDIO_API UClass* StaticClass<class UFMODSnapshot>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
