// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Sequencer/FMODEventControlTrack.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef FMODSTUDIO_FMODEventControlTrack_generated_h
#error "FMODEventControlTrack.generated.h already included, missing '#pragma once' in FMODEventControlTrack.h"
#endif
#define FMODSTUDIO_FMODEventControlTrack_generated_h

#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUFMODEventControlTrack(); \
	friend struct Z_Construct_UClass_UFMODEventControlTrack_Statics; \
public: \
	DECLARE_CLASS(UFMODEventControlTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
	DECLARE_SERIALIZER(UFMODEventControlTrack) \
	virtual UObject* _getUObject() const override { return const_cast<UFMODEventControlTrack*>(this); }


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS \
private: \
	static void StaticRegisterNativesUFMODEventControlTrack(); \
	friend struct Z_Construct_UClass_UFMODEventControlTrack_Statics; \
public: \
	DECLARE_CLASS(UFMODEventControlTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
	DECLARE_SERIALIZER(UFMODEventControlTrack) \
	virtual UObject* _getUObject() const override { return const_cast<UFMODEventControlTrack*>(this); }


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_STANDARD_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	FMODSTUDIO_API UFMODEventControlTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlTrack) \
	DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlTrack); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlTrack); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	FMODSTUDIO_API UFMODEventControlTrack(UFMODEventControlTrack&&); \
	FMODSTUDIO_API UFMODEventControlTrack(const UFMODEventControlTrack&); \
public: \
	FMODSTUDIO_API virtual ~UFMODEventControlTrack();


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	FMODSTUDIO_API UFMODEventControlTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	FMODSTUDIO_API UFMODEventControlTrack(UFMODEventControlTrack&&); \
	FMODSTUDIO_API UFMODEventControlTrack(const UFMODEventControlTrack&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlTrack); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlTrack); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlTrack) \
	FMODSTUDIO_API virtual ~UFMODEventControlTrack();


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_12_PROLOG
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS_NO_PURE_DECLS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventControlTrack."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> FMODSTUDIO_API UClass* StaticClass<class UFMODEventControlTrack>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
