// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "FMODSettings.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef FMODSTUDIO_FMODSettings_generated_h
#error "FMODSettings.generated.h already included, missing '#pragma once' in FMODSettings.h"
#endif
#define FMODSTUDIO_FMODSettings_generated_h

#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_110_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FCustomPoolSizes_Statics; \
	FMODSTUDIO_API static class UScriptStruct* StaticStruct();


template<> FMODSTUDIO_API UScriptStruct* StaticStruct<struct FCustomPoolSizes>();

#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_138_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics; \
	FMODSTUDIO_API static class UScriptStruct* StaticStruct();


template<> FMODSTUDIO_API UScriptStruct* StaticStruct<struct FFMODPlatformSettings>();

#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_180_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FFMODProjectLocale_Statics; \
	FMODSTUDIO_API static class UScriptStruct* StaticStruct();


template<> FMODSTUDIO_API UScriptStruct* StaticStruct<struct FFMODProjectLocale>();

#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUFMODSettings(); \
	friend struct Z_Construct_UClass_UFMODSettings_Statics; \
public: \
	DECLARE_CLASS(UFMODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
	DECLARE_SERIALIZER(UFMODSettings) \
	static const TCHAR* StaticConfigName() {return TEXT("Engine");} \



#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS \
private: \
	static void StaticRegisterNativesUFMODSettings(); \
	friend struct Z_Construct_UClass_UFMODSettings_Statics; \
public: \
	DECLARE_CLASS(UFMODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
	DECLARE_SERIALIZER(UFMODSettings) \
	static const TCHAR* StaticConfigName() {return TEXT("Engine");} \



#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_STANDARD_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UFMODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSettings) \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSettings); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSettings); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	NO_API UFMODSettings(UFMODSettings&&); \
	NO_API UFMODSettings(const UFMODSettings&); \
public: \
	NO_API virtual ~UFMODSettings();


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UFMODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	NO_API UFMODSettings(UFMODSettings&&); \
	NO_API UFMODSettings(const UFMODSettings&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSettings); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSettings); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSettings) \
	NO_API virtual ~UFMODSettings();


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_201_PROLOG
#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS_NO_PURE_DECLS \
	FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSettings."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> FMODSTUDIO_API UClass* StaticClass<class UFMODSettings>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h


#define FOREACH_ENUM_EFMODLOGGING(op) \
	op(LEVEL_NONE) \
	op(LEVEL_ERROR) \
	op(LEVEL_WARNING) \
	op(LEVEL_LOG) 
#define FOREACH_ENUM_EFMODSPEAKERMODE(op) \
	op(EFMODSpeakerMode::Stereo) \
	op(EFMODSpeakerMode::Surround_5_1) \
	op(EFMODSpeakerMode::Surround_7_1) \
	op(EFMODSpeakerMode::Surround_7_1_4) 
#define FOREACH_ENUM_EFMODOUTPUT(op) \
	op(EFMODOutput::TYPE_AUTODETECT) \
	op(EFMODOutput::TYPE_NOSOUND) \
	op(EFMODOutput::TYPE_WASAPI) \
	op(EFMODOutput::TYPE_ASIO) \
	op(EFMODOutput::TYPE_PULSEAUDIO) \
	op(EFMODOutput::TYPE_ALSA) \
	op(EFMODOutput::TYPE_COREAUDIO) \
	op(EFMODOutput::TYPE_AUDIOTRACK) \
	op(EFMODOutput::TYPE_OPENSL) \
	op(EFMODOutput::TYPE_AUDIOOUT) \
	op(EFMODOutput::TYPE_AUDIO3D) \
	op(EFMODOutput::TYPE_NNAUDIO) \
	op(EFMODOutput::TYPE_WINSONIC) \
	op(EFMODOutput::TYPE_AAUDIO) 
#define FOREACH_ENUM_EFMODPLATFORMS(op) \
	op(EFMODPlatforms::Windows) \
	op(EFMODPlatforms::Linux) \
	op(EFMODPlatforms::Mac) \
	op(EFMODPlatforms::Android) \
	op(EFMODPlatforms::IOS) \
	op(EFMODPlatforms::PS4) \
	op(EFMODPlatforms::PS5) \
	op(EFMODPlatforms::Deprecated) \
	op(EFMODPlatforms::Switch) \
	op(EFMODPlatforms::XboxOne) \
	op(EFMODPlatforms::XSX) \
	op(EFMODPlatforms::Editor) 
#define FOREACH_ENUM_EFMODCODEC(op) \
	op(EFMODCodec::VORBIS) \
	op(EFMODCodec::FADPCM) \
	op(EFMODCodec::OPUS) \
	op(EFMODCodec::XMA) \
	op(EFMODCodec::AT9) 
PRAGMA_ENABLE_DEPRECATION_WARNINGS
