// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYGameStateBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYGameStateBase() {}
// Cross Module References
	ENGINE_API UClass* Z_Construct_UClass_AGameStateBase();
	ENGINE_API UClass* Z_Construct_UClass_UDataTable_NoRegister();
	HWANYOUNG2_API UClass* Z_Construct_UClass_AHYGameStateBase();
	HWANYOUNG2_API UClass* Z_Construct_UClass_AHYGameStateBase_NoRegister();
	UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
	void AHYGameStateBase::StaticRegisterNativesAHYGameStateBase()
	{
	}
	IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYGameStateBase);
	UClass* Z_Construct_UClass_AHYGameStateBase_NoRegister()
	{
		return AHYGameStateBase::StaticClass();
	}
	struct Z_Construct_UClass_AHYGameStateBase_Statics
	{
		static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_ItemDatabase_MetaData[];
#endif
		static const UECodeGen_Private::FObjectPropertyParams NewProp_ItemDatabase;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UECodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_AHYGameStateBase_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_AGameStateBase,
		(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams[] = {
		{ "Comment", "/**\n * The game state holds the database for all existing items within the game.\n */" },
		{ "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
		{ "IncludePath", "HYGameStateBase.h" },
		{ "ModuleRelativePath", "HYGameStateBase.h" },
		{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
		{ "ToolTip", "The game state holds the database for all existing items within the game." },
	};
#endif
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData[] = {
		{ "Category", "HYGameStateBase" },
		{ "ModuleRelativePath", "HYGameStateBase.h" },
	};
#endif
	const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase = { "ItemDatabase", nullptr, (EPropertyFlags)0x0020080000010001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYGameStateBase, ItemDatabase), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData)) };
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase,
	};
	const FCppClassTypeInfoStatic Z_Construct_UClass_AHYGameStateBase_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<AHYGameStateBase>::IsAbstract,
	};
	const UECodeGen_Private::FClassParams Z_Construct_UClass_AHYGameStateBase_Statics::ClassParams = {
		&AHYGameStateBase::StaticClass,
		"Game",
		&StaticCppClassTypeInfo,
		DependentSingletons,
		nullptr,
		Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		0,
		UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers),
		0,
		0x009002A4u,
		METADATA_PARAMS(Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams))
	};
	UClass* Z_Construct_UClass_AHYGameStateBase()
	{
		if (!Z_Registration_Info_UClass_AHYGameStateBase.OuterSingleton)
		{
			UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AHYGameStateBase.OuterSingleton, Z_Construct_UClass_AHYGameStateBase_Statics::ClassParams);
		}
		return Z_Registration_Info_UClass_AHYGameStateBase.OuterSingleton;
	}
	template<> HWANYOUNG2_API UClass* StaticClass<AHYGameStateBase>()
	{
		return AHYGameStateBase::StaticClass();
	}
	DEFINE_VTABLE_PTR_HELPER_CTOR(AHYGameStateBase);
	AHYGameStateBase::~AHYGameStateBase() {}
	struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics
	{
		static const FClassRegisterCompiledInInfo ClassInfo[];
	};
	const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo[] = {
		{ Z_Construct_UClass_AHYGameStateBase, AHYGameStateBase::StaticClass, TEXT("AHYGameStateBase"), &Z_Registration_Info_UClass_AHYGameStateBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYGameStateBase), 1099937527U) },
	};
	static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_783152891(TEXT("/Script/hwanyoung2"),
		Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo),
		nullptr, 0,
		nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
