// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "InventoryItem.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_InventoryItem_generated_h
#error "InventoryItem.generated.h already included, missing '#pragma once' in InventoryItem.h"
#endif
#define HWANYOUNG2_InventoryItem_generated_h

#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_18_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FInventoryItem_Statics; \
	HWANYOUNG2_API static class UScriptStruct* StaticStruct(); \
	typedef FTableRowBase Super;


template<> HWANYOUNG2_API UScriptStruct* StaticStruct<struct FInventoryItem>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
