// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Sequencer/FMODEventParameterSectionTemplate.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef FMODSTUDIO_FMODEventParameterSectionTemplate_generated_h
#error "FMODEventParameterSectionTemplate.generated.h already included, missing '#pragma once' in FMODEventParameterSectionTemplate.h"
#endif
#define FMODSTUDIO_FMODEventParameterSectionTemplate_generated_h

#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_15_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics; \
	FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \
	typedef FMovieSceneParameterSectionTemplate Super;


template<> FMODSTUDIO_API UScriptStruct* StaticStruct<struct FFMODEventParameterSectionTemplate>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
