Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODBankUpdateNotifier.cpp

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2024-02-10 23:06:19 +01:00
// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023.
#include "FMODBankUpdateNotifier.h"
#include "FMODSettings.h"
#include "HAL/FileManager.h"
#include "FMODStudioEditorPrivatePCH.h"
FFMODBankUpdateNotifier::FFMODBankUpdateNotifier()
: bUpdateEnabled(true)
, NextRefreshTime(FDateTime::MinValue())
, FileTime(FDateTime::MinValue())
, Countdown(0.0f)
{
}
void FFMODBankUpdateNotifier::SetFilePath(const FString &InPath)
{
FilePath = InPath;
NextRefreshTime = FDateTime::MinValue();
FileTime = MostRecentFileTime();
}
void FFMODBankUpdateNotifier::Update(float DeltaTime)
{
if (bUpdateEnabled)
{
FDateTime CurTime = FDateTime::UtcNow();
if (CurTime >= NextRefreshTime)
{
Refresh();
NextRefreshTime = CurTime + FTimespan(0, 0, 1);
}
if (Countdown > 0.0f)
{
Countdown -= DeltaTime;
if (Countdown <= 0.0f)
{
BanksUpdatedEvent.Broadcast();
}
}
}
}
void FFMODBankUpdateNotifier::EnableUpdate(bool bEnable)
{
bUpdateEnabled = bEnable;
if (bEnable)
{
// Refreshing right after update is enabled is not desirable
NextRefreshTime = FDateTime::UtcNow() + FTimespan(0, 0, 1);
// Cancel any pending countdown
Countdown = 0.0f;
}
}
void FFMODBankUpdateNotifier::Refresh()
{
if (!FilePath.IsEmpty())
{
FDateTime NewFileTime = MostRecentFileTime();
if (NewFileTime != FileTime)
{
const UFMODSettings &Settings = *GetDefault<UFMODSettings>();
Countdown = (float)Settings.ReloadBanksDelay;
FileTime = NewFileTime;
}
}
}
FDateTime FFMODBankUpdateNotifier::MostRecentFileTime()
{
// Get the most recent modified timestamp of all the bank files in the directory we are watching.
FDateTime MostRecent = FDateTime::MinValue();
TArray<FString> BankPaths;
IFileManager::Get().FindFilesRecursive(BankPaths, *FilePath, TEXT("*.bank"), true, false, false);
for (const auto& Path : BankPaths)
{
FDateTime ModifiedTime = IFileManager::Get().GetTimeStamp(*Path);
if (ModifiedTime > MostRecent)
{
MostRecent = ModifiedTime;
}
}
return MostRecent;
}