Illusion-UE5/hwanyoung2/Saved/Crashes/UECC-Windows-98680A51448254E4628C00BBD12AE2BB_0000/CrashContext.runtime-xml

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2024-05-25 00:52:22 +02:00
<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>96931B07498A200C69C0B7B6FF30F849</ExecutionGuid>
<CrashGUID>UECC-Windows-98680A51448254E4628C00BBD12AE2BB_0000</CrashGUID>
<IsEnsure>false</IsEnsure>
<IsStall>true</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Stall</CrashType>
<ErrorMessage>UAssetEditorSubsystem::OpenEditorForAsset</ErrorMessage>
<CrashReporterMessage />
<ProcessId>9812</ProcessId>
<SecondsSinceStart>1039</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName>UE-hwanyoung2</GameName>
<ExecutableName>UnrealEditor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>WindowsEditor</PlatformName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Dirty</EngineModeEx>
<DeploymentName />
<EngineVersion>5.1.1-23901901+++UE5+Release-5.1</EngineVersion>
<CommandLine>CommandLineRemoved</CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale>en-US</AppDefaultLocale>
<BuildVersion>++UE5+Release-5.1-CL-23901901</BuildVersion>
<Symbols>**UE5*Release-5.1-CL-23901901-Win64-Development</Symbols>
<IsUERelease>true</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>C:/Unreal engine/UE_5.1/Engine/Binaries/Win64/</BaseDir>
<RootDir>C:/Unreal engine/UE_5.1/</RootDir>
<MachineId>7CCCBF8C42E97B853A7C829CE710924A</MachineId>
<LoginId>7cccbf8c42e97b853a7c829ce710924a</LoginId>
<EpicAccountId>2e02f3601e954cee95fc3f3d307067bc</EpicAccountId>
<SourceContext />
<UserDescription>Sent in the unattended mode</UserDescription>
<UserActivityHint>Layout=&quot;StandaloneToolkit&quot; Label=&quot;ThirdPersonMap&quot; Content=SNull</UserActivityHint>
<CrashDumpMode>0</CrashDumpMode>
<GameStateName />
<Misc.NumberOfCores>8</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>16</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
<Misc.CPUBrand>AMD Ryzen 7 3700X 8-Core Processor</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 3070</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 10 (22H2) [10.0.19045.4412]</Misc.OSVersionMajor>
<Misc.OSVersionMinor />
<MemoryStats.TotalPhysical>34306613248</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>39406886912</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>18560651264</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>17933918208</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>2079207424</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>2079211520</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>4438548480</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>5892755456</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<NumMinidumpFramesToIgnore>0</NumMinidumpFramesToIgnore>
<CallStack>UnrealEditor_GraphEditor
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user32
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kernel32
ntdll</CallStack>
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<PCallStackHash>9F9483BDB64C51A4BEB44D54E1EEB06180BE3E6E</PCallStackHash>
<Threads>
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<IsCrashed>true</IsCrashed>
<Registers />
<ThreadID>38664</ThreadID>
<ThreadName>GameThread</ThreadName>
</Thread>
</Threads>
<TimeOfCrash>638521829042130000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<PlatformFullName>Win64 [Windows 10 (22H2) [10.0.19045.4412] 64b]</PlatformFullName>
<CPUBrand>AMD Ryzen 7 3700X 8-Core Processor</CPUBrand>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
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C:\Unreal engine\UE_5.1\Engine\Binaries\Win64\tbbmalloc.dll
C:\Unreal engine\UE_5.1\Engine\Binaries\Win64\UnrealEditor.exe
C:\Unreal engine\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll
C:\Unreal engine\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll
C:\Unreal engine\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll
C:\Unreal engine\UE_5.1\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll
C:\Unreal engine\UE_5.1\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll
C:\Unreal engine\UE_5.1\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll
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C:\Unreal engine\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CEF3Utils.dll
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C:\Unreal engine\UE_5.1\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UnrealEditor-SpeedTreeImporter.dll
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C:\Unreal engine\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll
C:\Unreal engine\UE_5.1\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll
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