Illusion-UE5/hwanyoung2/Intermediate/Config/CoalescedSourceConfigs/Game.ini

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2024-02-11 21:37:54 +01:00
[Internationalization]
LocalizationPaths=%GAMEDIR%Content/Localization/Game
[DefaultPlayer]
Name=Player
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
MoveRepSize=42.0f
MAXPOSITIONERRORSQUARED=3.0f
MAXNEARZEROVELOCITYSQUARED=9.0f
CLIENTADJUSTUPDATECOST=180.0f
MAXCLIENTUPDATEINTERVAL=0.25f
MaxClientForcedUpdateDuration=1.0f
ServerForcedUpdateHitchThreshold=0.150f
ServerForcedUpdateHitchCooldown=0.100f
MaxMoveDeltaTime=0.125f
MaxClientSmoothingDeltaTime=0.50f
ClientNetSendMoveDeltaTime=0.0166
ClientNetSendMoveDeltaTimeThrottled=0.0222
ClientNetSendMoveDeltaTimeStationary=0.0166
ClientNetSendMoveThrottleAtNetSpeed=10000
ClientNetSendMoveThrottleOverPlayerCount=10
ClientAuthorativePosition=false
ClientErrorUpdateRateLimit=0.0f
bMovementTimeDiscrepancyDetection=false
bMovementTimeDiscrepancyResolution=false
MovementTimeDiscrepancyMaxTimeMargin=0.25f
MovementTimeDiscrepancyMinTimeMargin=-0.25f
MovementTimeDiscrepancyResolutionRate=1.0f
MovementTimeDiscrepancyDriftAllowance=0.0f
bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
bUseDistanceBasedRelevancy=true
[/Script/Party.Party]
DefaultMaxPartySize=5
[/Script/Party.SocialSettings]
SocialPlatformDescriptions=(Name="AND", PlatformType="MOBILE", CrossplayPool="MOBILE")
SocialPlatformDescriptions=(Name="IOS", PlatformType="MOBILE", CrossplayPool="MOBILE")
SocialPlatformDescriptions=(Name="LNX", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
SocialPlatformDescriptions=(Name="MAC", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
SocialPlatformDescriptions=(Name="WIN", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
SocialPlatformDescriptions=(Name="PSN", PlatformType="CONSOLE", OnlineSubsystem="PS4", ExternalAccountType="psn", SessionType="PS4", CrossplayPool="psn")
SocialPlatformDescriptions=(Name="SWT", PlatformType="CONSOLE", OnlineSubsystem="SWITCH", ExternalAccountType="nintendo", CrossplayPool="nintendo")
SocialPlatformDescriptions=(Name="XBL", PlatformType="CONSOLE", OnlineSubsystem="LIVE", ExternalAccountType="xbl", SessionType="MPSD", CrossplayPool="xbl")
[/Script/Lobby.LobbyBeaconState]
WaitForPlayersTimeRemaining=20.0
[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true
[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=
CompanyDistinguishedName=
CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
Description=
LicensingTerms=
PrivacyPolicy=
ProjectName=Third Person Game Template
ProjectVersion=1.0.0.0
Homepage=
SupportContact=
MinWindowWidth=16
MinWindowHeight=16
ProjectID=9FEBD72148EDD16FA2BB9BBD139D39AE
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
FullRebuild=False
UsePakFile=True
bUseIoStore=True
bCompressed=True
PackageCompressionFormat=Oodle
PackageCompressionMethod=Kraken
PackageCompressionLevel_Distribution=7
PackageCompressionLevel_TestShipping=5
PackageCompressionLevel_DebugDevelopment=4
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
bGenerateChunks=False
bChunkHardReferencesOnly=False
IncludePrerequisites=True
IncludeCrashReporter=False
InternationalizationPreset=English
DefaultCulture=en
bSkipEditorContent=False
bSharedMaterialNativeLibraries=True
bShareMaterialShaderCode=True
bSkipMovies=False
bPakUsesSecondaryOrder=True
WriteBackMetadataToAssetRegistry=Disabled
EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu
EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk
EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res
EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm
EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu
EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.*
EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.*
EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.*
EarlyDownloaderPakFileFiles=...\Config\...\*.ini
EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin
EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global*.ushaderbytecode
EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.*
EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.uasset
EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.umap
EarlyDownloaderPakFileFiles=...\*.upluginmanifest
EarlyDownloaderPakFileFiles=...\*.uproject
EarlyDownloaderPakFileFiles=...\global_sf*.metalmap
Build=IfProjectHasCode
BuildTarget=
LaunchOnTarget=
StagingDirectory=(Path="")
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
bUseZenStore=False
bMakeBinaryConfig=False
bGenerateNoChunks=False
bForceOneChunkPerFile=False
MaxChunkSize=0
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
PackageAdditionalCompressionOptions=
bPackageCompressionEnableDDC=False
PackageCompressionMinSizeToConsiderDDC=0
HttpChunkInstallDataVersion=
IncludeAppLocalPrerequisites=False
bDeterministicShaderCodeOrder=False
ApplocalPrerequisitesDirectory=(Path="")
CulturesToStage=en
LocalizationTargetCatchAllChunkId=0
bCookAll=False
bCookMapsOnly=False
IniKeyDenylist=KeyStorePassword
IniKeyDenylist=KeyPassword
IniKeyDenylist=rsa.privateexp
IniKeyDenylist=rsa.modulus
IniKeyDenylist=rsa.publicexp
IniKeyDenylist=aes.key
IniKeyDenylist=SigningPublicExponent
IniKeyDenylist=SigningModulus
IniKeyDenylist=SigningPrivateExponent
IniKeyDenylist=EncryptionKey
IniKeyDenylist=DevCenterUsername
IniKeyDenylist=DevCenterPassword
IniKeyDenylist=IOSTeamID
IniKeyDenylist=SigningCertificate
IniKeyDenylist=MobileProvision
IniKeyDenylist=IniKeyDenylist
IniKeyDenylist=IniSectionDenylist
IniSectionDenylist=HordeStorageServers
IniSectionDenylist=StorageServers
DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/Banks")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/Buses")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/Events")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/Reverbs")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/Snapshots")
DirectoriesToAlwaysCook=(Path="/Game/FMOD/VCAs")
DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=()
PerPlatformBuildTarget=()
[/Script/Engine.HUD]
DebugDisplay=AI
[/Script/Engine.PlayerController]
InputYawScale=2.5
InputPitchScale=-2.5
InputRollScale=1.0
ForceFeedbackScale=1.0
[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true
[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
MinUndilatedFrameTime=0.0005 ; 2000 fps
MaxUndilatedFrameTime=0.4 ; 2.5 fps
MinGlobalTimeDilation=0.0001
MaxGlobalTimeDilation=20.0
[/Script/AIModule.AIPerceptionComponent]
HearingRange=768
SightRadius=3000
LoseSightRadius=3500
LoSHearingRange=1500
PeripheralVisionAngle=90
[/Script/AIModule.AISense_Hearing]
SpeedOfSoundSq=0
[/Script/AIModule.AISenseConfig_Hearing]
Implementation=Class'/Script/AIModule.AISense_Hearing'
HearingRange=768
LoSHearingRange=1500
DetectionByAffiliation=(bDetectEnemies=true)
[/Script/AIModule.AISenseConfig_Sight]
Implementation=Class'/Script/AIModule.AISense_Sight'
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngleDegrees=90
DetectionByAffiliation=(bDetectEnemies=true)
AutoSuccessRangeFromLastSeenLocation=-1.f
[/Script/AIModule.AISenseConfig_Damage]
Implementation=Class'/Script/AIModule.AISense_Damage'
[/Script/AIModule.EnvQueryManager]
MaxAllowedTestingTime=0.01
bTestQueriesUsingBreadth=true
QueryCountWarningThreshold=0
QueryCountWarningInterval=30.0
[/Script/LiveLink.LiveLinkSettings]
FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkBasicFrameInterpolationProcessor'
DefaultRoleSettings=(Role=Class'/Script/LiveLink.LiveLinkAnimationRole', FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkAnimationFrameInterpolationProcessor')
[/Script/Engine.AssetManagerSettings]
PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
[ShaderPipelineCache.CacheFile]
[Staging]
[CookedEditorSettings]
EngineAssetPaths=/Engine
ProjectAssetPaths=/Game
DisallowedObjectClassesToLoad=/Script/Engine.Blueprint
DisallowedObjectClassesToLoad=/Script/Engine.AssetImportData
DisallowedAssetClassesToGather=/Script/Engine.World
DisallowedPathsToGather=/Game/Developers
EngineExtraStageFiles=(Path="Config", Files="*Editor*")
EngineExtraStageFiles=(Path="Config", Files="*Lightmass*")
EngineExtraStageFiles=(Path="Content/Slate")
EngineExtraStageFiles=(Path="Content/Splash")
EngineExtraStageFiles=(Path="Content/EngineMaterials")
EngineExtraStageFiles=(Path="Content/EditorResources")
EngineExtraStageFiles=(Path="Content/EngineFonts")
EngineExtraStageFiles=(Path="Content/Maps/Templates")
EngineExtraStageFiles=(Path="Build", Files="Build.version", Recursive=false, NonUFS=true)
EngineExtraStageFiles=(Path="Build/BatchFiles", Recursive=true, NonUFS=true)
EngineExtraStageFiles=(Path="Source/ThirdParty/Licenses")
bStageShaderDirs=true
bStagePlatformBuildDirs=false
bStageExtrasDirs=false
bStagePlatformDirs=true
bStageUAT=true
bIsForExternalDistribution=false
DisabledPlugins=USDStageEditor
DisabledPlugins=USDImporter
bBuildAgainstRelease=false
DLCPluginName=MakeCookedEditorAsDLC
ReleaseName=
ReleaseTargetType=Game
[CookedEditorSettings_CookedEditor]
MapMode=Uncooked
DisabledPlugins=GeometryMode
DisabledPlugins=Volumetrics
DisabledPlugins=AssetSearch
DisabledPlugins=BPEditorExtension
DisabledPlugins=ObjectBrowser
DisabledPlugins=FunctionalTestingEditor
DisabledPlugins=RuntimeTests
DisabledPlugins=EditorTests
DisabledPluginsInShipping=GameplayInsights
DisabledPluginsInShipping=TraceSourceFilters
EngineExtraStageFiles=(Path="Content/Editor/Slate")
ProjectExtraStageFiles=(Path="Content/Editor/Slate")
[CookedEditorSettings_CookedCooker]
MapMode=Cooked
EngineExtraStageFiles=(Path="Config")
ProjectExtraStageFiles=(Path="Config")
EngineExtraStageFiles=(Path="Build/BatchFiles/Linux", Recursive=true, NonUFS=true)