Illusion-UE5/hwanyoung2/.editorconfig

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2024-02-10 23:06:19 +01:00
[*.{cpp,h}]
# Naming convention rules (note: currently need to be ordered from more to less specific)
cpp_naming_rule.aactor_prefixed.symbols = aactor_class
cpp_naming_rule.aactor_prefixed.style = aactor_style
cpp_naming_rule.swidget_prefixed.symbols = swidget_class
cpp_naming_rule.swidget_prefixed.style = swidget_style
cpp_naming_rule.uobject_prefixed.symbols = uobject_class
cpp_naming_rule.uobject_prefixed.style = uobject_style
cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
cpp_naming_rule.booleans_prefixed.style = boolean_style
cpp_naming_rule.structs_prefixed.symbols = structs
cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
cpp_naming_rule.enums_prefixed.symbols = enums
cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
cpp_naming_rule.templates_prefixed.symbols = templates
cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
cpp_naming_rule.general_names.symbols = all_symbols
cpp_naming_rule.general_names.style = unreal_engine_default
# Naming convention symbols
cpp_naming_symbols.aactor_class.applicable_kinds = class
cpp_naming_symbols.aactor_class.applicable_type = AActor
cpp_naming_symbols.swidget_class.applicable_kinds = class
cpp_naming_symbols.swidget_class.applicable_type = SWidget
cpp_naming_symbols.uobject_class.applicable_kinds = class
cpp_naming_symbols.uobject_class.applicable_type = UObject
cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
cpp_naming_symbols.boolean_vars.applicable_type = bool
cpp_naming_symbols.enums.applicable_kinds = enum
cpp_naming_symbols.templates.applicable_kinds = template_class
cpp_naming_symbols.structs.applicable_kinds = struct
cpp_naming_symbols.all_symbols.applicable_kinds = *
# Naming convention styles
cpp_naming_style.unreal_engine_default.capitalization = pascal_case
cpp_naming_style.unreal_engine_default.required_prefix =
cpp_naming_style.unreal_engine_default.required_suffix =
cpp_naming_style.unreal_engine_default.word_separator =
cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
cpp_naming_style.unreal_engine_enums.required_prefix = E
cpp_naming_style.unreal_engine_enums.required_suffix =
cpp_naming_style.unreal_engine_enums.word_separator =
cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
cpp_naming_style.unreal_engine_templates.required_prefix = T
cpp_naming_style.unreal_engine_templates.required_suffix =
cpp_naming_style.unreal_engine_templates.word_separator =
cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
cpp_naming_style.unreal_engine_structs.required_prefix = F
cpp_naming_style.unreal_engine_structs.required_suffix =
cpp_naming_style.unreal_engine_structs.word_separator =
cpp_naming_style.uobject_style.capitalization = pascal_case
cpp_naming_style.uobject_style.required_prefix = U
cpp_naming_style.uobject_style.required_suffix =
cpp_naming_style.uobject_style.word_separator =
cpp_naming_style.aactor_style.capitalization = pascal_case
cpp_naming_style.aactor_style.required_prefix = A
cpp_naming_style.aactor_style.required_suffix =
cpp_naming_style.aactor_style.word_separator =
cpp_naming_style.swidget_style.capitalization = pascal_case
cpp_naming_style.swidget_style.required_prefix = S
cpp_naming_style.swidget_style.required_suffix =
cpp_naming_style.swidget_style.word_separator =
cpp_naming_style.boolean_style.capitalization = pascal_case
cpp_naming_style.boolean_style.required_prefix = b
cpp_naming_style.boolean_style.required_suffix =
cpp_naming_style.boolean_style.word_separator =