Illusion-UE5/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log

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2023-10-10 01:37:22 +02:00
 Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="D:\Unreal Projects\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild
Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt
Building hwanyoung2Editor...
Using Visual Studio 2022 14.33.31631 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Building 26 actions with 6 processes...
[1/26] Resource Default.rc2
[2/26] Compile SharedPCH.Engine.ShadowErrors.cpp
[3/26] Compile HYPlayerCharacController.gen.cpp
[4/26] Compile hwanyoung2GameMode.gen.cpp
[5/26] Compile HYAIController.gen.cpp
[6/26] Compile HYPlayerState.gen.cpp
[7/26] Compile HwanyoungAssetManager.gen.cpp
[8/26] Compile HYCharacGameplayAbility.cpp
[9/26] Compile HYPlayerCharacAttributeSet.cpp
[10/26] Compile hwanyoung2.gen.cpp
[11/26] Compile HYCharacAbilitySystemComponent.gen.cpp
[12/26] Compile HYPlayerState.cpp
[13/26] Compile hwanyoung2.cpp
[14/26] Compile HYPlayerCharacController.cpp
[15/26] Compile hwanyoung2GameMode.cpp
[16/26] Compile hwanyoung2Character.gen.cpp
[17/26] Compile HYCharacGameplayAbility.gen.cpp
[18/26] Compile hwanyoung2Character.cpp
D:\Unreal Projects\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.cpp(120): warning C4996: 'FGameplayAbilityInputBinds::FGameplayAbilityInputBinds': Enum names are now represented by path names. Please use a version of FGameplayAbilityInputBinds constructor that accepts FTopLevelAssetPath. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[19/26] Compile hwanyoung2.init.gen.cpp
[20/26] Compile HYAIController.cpp
[21/26] Compile HwanyoungAssetManager.cpp
[22/26] Compile HYPlayerCharacAttributeSet.gen.cpp
[23/26] Compile HYCharacAbilitySystemComponent.cpp
[24/26] Link UnrealEditor-hwanyoung2.lib
D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib 라이브러리 및 D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp 개체를 생성하고 있습니다.
[25/26] Link UnrealEditor-hwanyoung2.dll
D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib 라이브러리 및 D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp 개체를 생성하고 있습니다.
[26/26] WriteMetadata hwanyoung2Editor.target
Total time in Parallel executor: 64.98 seconds
Total execution time: 65.60 seconds