39 lines
2.9 KiB
Plaintext
39 lines
2.9 KiB
Plaintext
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Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="D:\Unreal Projects\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild
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Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt
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Building hwanyoung2Editor...
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Using Visual Studio 2022 14.33.31631 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
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Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
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Executing up to 6 processes, one per physical core
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Building 26 actions with 6 processes...
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[1/26] Resource Default.rc2
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[2/26] Compile SharedPCH.Engine.ShadowErrors.cpp
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[3/26] Compile HYPlayerCharacController.gen.cpp
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[4/26] Compile hwanyoung2GameMode.gen.cpp
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[5/26] Compile HYAIController.gen.cpp
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[6/26] Compile HYPlayerState.gen.cpp
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[7/26] Compile HwanyoungAssetManager.gen.cpp
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[8/26] Compile HYCharacGameplayAbility.cpp
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[9/26] Compile HYPlayerCharacAttributeSet.cpp
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[10/26] Compile hwanyoung2.gen.cpp
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[11/26] Compile HYCharacAbilitySystemComponent.gen.cpp
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[12/26] Compile HYPlayerState.cpp
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[13/26] Compile hwanyoung2.cpp
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[14/26] Compile HYPlayerCharacController.cpp
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[15/26] Compile hwanyoung2GameMode.cpp
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[16/26] Compile hwanyoung2Character.gen.cpp
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[17/26] Compile HYCharacGameplayAbility.gen.cpp
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[18/26] Compile hwanyoung2Character.cpp
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D:\Unreal Projects\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.cpp(120): warning C4996: 'FGameplayAbilityInputBinds::FGameplayAbilityInputBinds': Enum names are now represented by path names. Please use a version of FGameplayAbilityInputBinds constructor that accepts FTopLevelAssetPath. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
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[19/26] Compile hwanyoung2.init.gen.cpp
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[20/26] Compile HYAIController.cpp
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[21/26] Compile HwanyoungAssetManager.cpp
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[22/26] Compile HYPlayerCharacAttributeSet.gen.cpp
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[23/26] Compile HYCharacAbilitySystemComponent.cpp
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[24/26] Link UnrealEditor-hwanyoung2.lib
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D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib 라이브러리 및 D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp 개체를 생성하고 있습니다.
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[25/26] Link UnrealEditor-hwanyoung2.dll
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D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib 라이브러리 및 D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp 개체를 생성하고 있습니다.
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[26/26] WriteMetadata hwanyoung2Editor.target
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Total time in Parallel executor: 64.98 seconds
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Total execution time: 65.60 seconds
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