Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentDetails.cpp

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2024-02-10 23:06:19 +01:00
// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023.
#include "FMODAudioComponentDetails.h"
#include "Subsystems/AssetEditorSubsystem.h"
#include "FMODAmbientSound.h"
#include "FMODStudioModule.h"
#include "FMODEvent.h"
#include "fmod_studio.hpp"
#include "UnrealEd/Public/Editor.h"
#include "Widgets/Input/SButton.h"
#include "PropertyEditor/Public/DetailLayoutBuilder.h"
#include "PropertyEditor/Public/DetailCategoryBuilder.h"
#define LOCTEXT_NAMESPACE "FMODStudio"
TSharedRef<IDetailCustomization> FFMODAudioComponentDetails::MakeInstance()
{
return MakeShareable(new FFMODAudioComponentDetails);
}
void FFMODAudioComponentDetails::CustomizeDetails(IDetailLayoutBuilder &DetailBuilder)
{
const TArray<TWeakObjectPtr<UObject>> &SelectedObjects = DetailBuilder.GetSelectedObjects();
for (int32 ObjectIndex = 0; !AudioComponent.IsValid() && ObjectIndex < SelectedObjects.Num(); ++ObjectIndex)
{
const TWeakObjectPtr<UObject> &CurrentObject = SelectedObjects[ObjectIndex];
if (CurrentObject.Get()->GetClass()->IsChildOf(UFMODAudioComponent::StaticClass()))
{
AudioComponent = Cast<UFMODAudioComponent>(CurrentObject.Get());
}
else
{
AudioComponent = Cast<AActor>(CurrentObject.Get())->FindComponentByClass<UFMODAudioComponent>();
}
}
DetailBuilder.EditCategory(TEXT("FMODAudio"))
.AddCustomRow(
FText::GetEmpty())[SNew(SVerticalBox) +
SVerticalBox::Slot()
.Padding(0, 2.0f, 0, 0)
.FillHeight(1.0f)
.VAlign(
VAlign_Center)[SNew(SHorizontalBox) +
SHorizontalBox::Slot()
.AutoWidth()
.Padding(2.0f, 0.0f)
.VAlign(VAlign_Center)
.HAlign(HAlign_Left)[SNew(SButton)
.VAlign(VAlign_Center)
.OnClicked(this, &FFMODAudioComponentDetails::OnEditSoundClicked)
.Text(LOCTEXT("View Details", "Details"))] +
SHorizontalBox::Slot()
.AutoWidth()
.Padding(2.0f, 0.0f)
.VAlign(VAlign_Center)
.HAlign(HAlign_Left)[SNew(SButton)
.VAlign(VAlign_Center)
.OnClicked(this, &FFMODAudioComponentDetails::OnPlaySoundClicked)
.Text(LOCTEXT("Play FMOD Event", "Play"))] +
SHorizontalBox::Slot()
.AutoWidth()
.Padding(2.0f, 0.0f)
.VAlign(VAlign_Center)
.HAlign(HAlign_Left)[SNew(SButton)
.VAlign(VAlign_Center)
.OnClicked(this, &FFMODAudioComponentDetails::OnStopSoundClicked)
.Text(LOCTEXT("Stop FMOD Event", "Stop"))]]];
}
FReply FFMODAudioComponentDetails::OnEditSoundClicked()
{
if (AudioComponent.IsValid())
{
UFMODEvent *Event = AudioComponent.Get()->Event;
if (Event)
{
GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAsset(Event);
}
}
return FReply::Handled();
}
FReply FFMODAudioComponentDetails::OnPlaySoundClicked()
{
if (AudioComponent.IsValid())
{
UFMODEvent *Event = AudioComponent.Get()->Event;
if (IsValid(Event))
{
FMOD::Studio::EventInstance *Instance = IFMODStudioModule::Get().CreateAuditioningInstance(Event);
if (Instance)
{
for (auto param : AudioComponent->ParameterCache)
{
Instance->setParameterByName(TCHAR_TO_UTF8(*param.Key.ToString()), param.Value);
}
Instance->start();
}
}
}
return FReply::Handled();
}
FReply FFMODAudioComponentDetails::OnStopSoundClicked()
{
IFMODStudioModule::Get().StopAuditioningInstance();
return FReply::Handled();
}
#undef LOCTEXT_NAMESPACE