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< title > Blueprint Reference | Bus< / title >
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< p > Unreal Integration 2.02< / p >
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< li > < a href = "welcome.html" > Welcome to FMOD for Unreal< / a > < / li >
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< li > < a href = "niagara.html" > Niagara Integration< / a > < / li >
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< li > < a href = "api-reference.html" > API Reference< / a > < / li >
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< li class = "manual-current-chapter manual-inactive-chapter" > < a href = "blueprint-reference.html" > Blueprint Reference< / a > < ul class = "subchapters" > < li class = "manual-current-chapter manual-active-chapter" > < a href = "blueprint-reference-bus.html" > Bus< / a > < / li > < li > < a href = "blueprint-reference-common.html" > Common< / a > < / li > < li > < a href = "blueprint-reference-component.html" > Component< / a > < / li > < li > < a href = "blueprint-reference-eventinstance.html" > Event Instance< / a > < / li > < li > < a href = "blueprint-reference-asynchronous-loading.html" > Asynchronous Loading< / a > < / li > < li > < a href = "blueprint-reference-enums.html" > Enums< / a > < / li > < li > < a href = "blueprint-reference-structs.html" > Structs< / a > < / li > < li > < a href = "blueprint-reference-utilities.html" > Utilities< / a > < / li > < / ul > < / li >
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< li > < a href = "platform-specifics.html" > Platform Specifics< / a > < / li >
< li > < a href = "troubleshooting.html" > Troubleshooting< / a > < / li >
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< li > < a href = "audiolink.html" > AudioLink< / a > < / li >
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< li > < a href = "glossary.html" > Glossary< / a > < / li >
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< h1 > 7. Blueprint Reference | Bus< / h1 >
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< p > Used for controlling mixer buses.< / p >
< p > < strong > Methods:< / strong > < / p >
< ul >
< li > < span > < a class = "apilink" href = "blueprint-reference-bus.html#bus-set-mute" title = "Mute/Unmute the bus." > Bus Set Mute< / a > Mute/Unmute the bus.< / span > < / li >
< li > < span > < a class = "apilink" href = "blueprint-reference-bus.html#bus-set-paused" title = "Pause/Unpause all events going through the bus." > Bus Set Paused< / a > Pause/Unpause all events going through the bus.< / span > < / li >
< li > < span > < a class = "apilink" href = "blueprint-reference-bus.html#bus-set-volume" title = "Set volume on a bus." > Bus Set Volume< / a > Set volume on a bus.< / span > < / li >
< li > < span > < a class = "apilink" href = "blueprint-reference-bus.html#bus-stop-all-events" title = "Stop all EventInstances routed into the bus." > Bus Stop All Events< / a > Stop all EventInstances routed into the bus.< / span > < / li >
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< h2 api = "function" id = "bus-set-mute" > < a href = "#bus-set-mute" > Bus Set Mute< / a > < / h2 >
< p > Mute/Unmute the bus.< / p >
< p > < img alt = "Bus Set Mute" src = "images/bus-set-mute.png" / > < / p >
< p >
< div class = "language-selector" >
< div class = "language-tab" data-language = "language-cpp" > C++< / div >
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< / p >
< div class = "highlight language-cpp" > < pre > < span > < / span > < span class = "k" > static< / span > < span class = "kt" > void< / span > < span class = "nf" > BusSetMute< / span > < span class = "p" > (< / span >
< span class = "k" > class< / span > < span class = "nc" > UFMODBus< / span > < span class = "o" > *< / span > < span class = "n" > Bus< / span > < span class = "p" > ,< / span >
< span class = "kt" > bool< / span > < span class = "n" > bMute< / span >
< span class = "p" > );< / span >
< / pre > < / div >
< dl >
< dt > Bus< / dt >
< dd > < a class = "apilink" href = "api-reference-ufmodbus.html" > UFMODBus< / a > to use.< / dd >
< dt > bMute< / dt >
< dd > Mute value.< / dd >
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< h2 api = "function" id = "bus-set-paused" > < a href = "#bus-set-paused" > Bus Set Paused< / a > < / h2 >
< p > Pause/Unpause all events going through the bus.< / p >
< p > < img alt = "Bus Set Paused" src = "images/bus-set-paused.png" / > < / p >
< p >
< div class = "language-selector" >
< div class = "language-tab" data-language = "language-cpp" > C++< / div >
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< / p >
< div class = "highlight language-cpp" > < pre > < span > < / span > < span class = "k" > static< / span > < span class = "kt" > void< / span > < span class = "nf" > BusSetPaused< / span > < span class = "p" > (< / span >
< span class = "k" > class< / span > < span class = "nc" > UFMODBus< / span > < span class = "o" > *< / span > < span class = "n" > Bus< / span > < span class = "p" > ,< / span >
< span class = "kt" > bool< / span > < span class = "n" > bPaused< / span >
< span class = "p" > );< / span >
< / pre > < / div >
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< dt > Bus< / dt >
< dd > < a class = "apilink" href = "api-reference-ufmodbus.html" > UFMODBus< / a > to use.< / dd >
< dt > bPaused< / dt >
< dd > Pause value.< / dd >
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< h2 api = "function" id = "bus-set-volume" > < a href = "#bus-set-volume" > Bus Set Volume< / a > < / h2 >
< p > Set volume on a bus.< / p >
< p > < img alt = "Bus Set Volume" src = "images/bus-set-volume.png" / > < / p >
< p >
< div class = "language-selector" >
< div class = "language-tab" data-language = "language-cpp" > C++< / div >
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< / p >
< div class = "highlight language-cpp" > < pre > < span > < / span > < span class = "k" > static< / span > < span class = "kt" > void< / span > < span class = "nf" > BusSetVolume< / span > < span class = "p" > (< / span >
< span class = "k" > class< / span > < span class = "nc" > UFMODBus< / span > < span class = "o" > *< / span > < span class = "n" > Bus< / span > < span class = "p" > ,< / span >
< span class = "kt" > float< / span > < span class = "n" > Volume< / span >
< span class = "p" > );< / span >
< / pre > < / div >
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< dt > Bus< / dt >
< dd > < a class = "apilink" href = "api-reference-ufmodbus.html" > UFMODBus< / a > to use.< / dd >
< dt > Volume< / dt >
< dd >
< p > Volume value.< / p >
< ul >
< li > < span class = "label" > Units:< / span > Linear< / li >
< li > < span class = "label" > Range:< / span > [0, 1]< / li >
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< h2 api = "function" id = "bus-stop-all-events" > < a href = "#bus-stop-all-events" > Bus Stop All Events< / a > < / h2 >
< p > Stop all EventInstances routed into the bus.< / p >
< p > < img alt = "Bus Stop All Events" src = "images/bus-stop-all-events.png" / > < / p >
< p >
< div class = "language-selector" >
< div class = "language-tab" data-language = "language-cpp" > C++< / div >
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< / p >
< div class = "highlight language-cpp" > < pre > < span > < / span > < span class = "k" > static< / span > < span class = "kt" > void< / span > < span class = "nf" > BusStopAllEvents< / span > < span class = "p" > (< / span >
< span class = "k" > class< / span > < span class = "nc" > UFMODBus< / span > < span class = "o" > *< / span > < span class = "n" > Bus< / span > < span class = "p" > ,< / span >
< span class = "n" > EFMOD_STUDIO_STOP_MODE< / span > < span class = "n" > stopMode< / span >
< span class = "p" > );< / span >
< / pre > < / div >
< dl >
< dt > Bus< / dt >
< dd > < a class = "apilink" href = "api-reference-ufmodbus.html" > UFMODBus< / a > to use.< / dd >
< dt > stopMode< / dt >
< dd > Desired stop mode.< / dd >
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< p > < strong > See Also:< / strong > < a href = "https://fmod.com/docs/2.02/api/studio-api-eventinstance.html#fmod_studio_stop_mode" > FMOD_STUDIO_STOP_MODE< / a > < / p > < / div >
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< p class = "manual-footer" > Unreal Integration 2.02.26 (2024-12-11). © 2024 Firelight Technologies Pty Ltd.< / p >
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