Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Public/FMODStudioEditorModule.h

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2024-02-10 23:06:19 +01:00
// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023.
#pragma once
#include "Modules/ModuleManager.h"
/**
* The public interface to this module
*/
class IFMODStudioEditorModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IFMODStudioEditorModule &Get() { return FModuleManager::LoadModuleChecked<IFMODStudioEditorModule>("FMODStudioEditor"); }
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("FMODStudioEditor"); }
/** This event is fired after all banks were reloaded */
virtual FSimpleMulticastDelegate &BanksReloadedEvent() = 0;
};