LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
Reflection code generated for hwanyoung2Editor in 0.700969 seconds
@progress pop
Building hwanyoung2Editor...
Using Visual Studio 2019 14.29.30152 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (12 physical cores, 20 logical cores)
Executing up to 12 processes, one per physical core
Requested 1.5 GB free memory per action, 11.11 GB available: limiting max parallel actions to 7
C:\Users\panha\Documents\GitHub\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.cpp(120): warning C4996: 'FGameplayAbilityInputBinds::FGameplayAbilityInputBinds': Enum names are now represented by path names. Please use a version of FGameplayAbilityInputBinds constructor that accepts FTopLevelAssetPath. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[24/26] Link UnrealEditor-hwanyoung2.lib
Creating library C:\Users\panha\Documents\GitHub\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib and object C:\Users\panha\Documents\GitHub\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp
[25/26] Link UnrealEditor-hwanyoung2.dll
Creating library C:\Users\panha\Documents\GitHub\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib and object C:\Users\panha\Documents\GitHub\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2023.10.15-01.35.07:936][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2023.10.15-01.35.07:936][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
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[2023.10.15-01.35.07:936][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2023.10.15-01.35.07:936][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2023.10.15-01.35.07:936][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
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[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
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[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
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[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
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[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2023.10.15-01.35.07:936][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
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[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
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[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
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[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Strata:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2023.10.15-01.35.07:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2023.10.15-01.35.07:937][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2023.10.15-01.35.07:937][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2023.10.15-01.35.07:939][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.10.15-01.35.07:939][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2023.10.15-01.35.07:939][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.10.15-01.35.07:939][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2023.10.15-01.35.07:939][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2023.10.15-01.35.07:947][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2023.10.15-01.35.08:110][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 (Max supported Feature Level 12_2, shader model 6.6)
[2023.10.15-01.35.08:110][ 0]LogD3D12RHI: Adapter has 10067MB of dedicated video memory, 0MB of dedicated system memory, and 16254MB of shared system memory, 1 output[s]
[2023.10.15-01.35.08:125][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2023.10.15-01.35.08:125][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16254MB of shared system memory, 0 output[s]
[2023.10.15-01.35.08:125][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2023.10.15-01.35.08:629][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2023.10.15-01.35.08:635][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.10.15-01.35.08:638][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2023.10.15-01.35.08:638][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2023.10.15-01.35.08:639][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2023.10.15-01.35.08:639][ 0]LogTargetPlatformManager: OPUS
[2023.10.15-01.35.08:676][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2023.10.15-01.35.08:679][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2023.10.15-01.35.08:684][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2023.10.15-01.35.08:686][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/panha/Documents/GitHub/Illusion-UE5/hwanyoung2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.10.15-01.35.08:686][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2023.10.15-01.35.08:686][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/panha/Documents/GitHub/Illusion-UE5/hwanyoung2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.10.15-01.35.08:686][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2023.10.15-01.35.08:703][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
[2023.10.15-01.35.08:703][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.10.15-01.35.08:703][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2023.10.15-01.35.08:709][ 0]LogDerivedDataCache: Speed tests for C:/Users/panha/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2023.10.15-01.35.08:710][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/panha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2023.10.15-01.35.08:710][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2023.10.15-01.35.08:710][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2023.10.15-01.35.08:710][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2023.10.15-01.35.08:710][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2023.10.15-01.35.08:710][ 0]LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/panha/Documents/GitHub/Illusion-UE5/hwanyoung2/Intermediate/Shaders/WorkingDirectory/27976/).
[2023.10.15-01.35.08:710][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/panha/AppData/Local/Temp/UnrealShaderWorkingDir/FAE8978E464E16372635B0B25DF94898/'.
[2023.10.15-01.35.08:710][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2023.10.15-01.35.08:710][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers.
[2023.10.15-01.35.11:654][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.")
[2023.10.15-01.35.13:406][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: DDF83C7C5789A57ECF058FD5F6562797725B6E15), compiling.
[2023.10.15-01.35.13:611][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 0FF9A7BBDBD8C51B69F84ECA30CD3D11F01F5AAC), compiling.
[2023.10.15-01.37.11:815][ 0]LogDerivedDataCache: C:/Users/panha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.104 and deleted 0 files with total size 0 MiB. Scanned 2368 files in 2356 folders with total size 50 MiB.
[2023.10.15-01.38.22:068][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 0BAD551D875EEC77E2757E66CEC752DBB1169630), compiling.
[2023.10.15-01.38.25:297][ 0]SourceControl: Source control is disabled
[2023.10.15-01.38.25:301][ 0]SourceControl: Source control is disabled
[2023.10.15-01.38.25:305][ 0]LogUProjectInfo: Found projects:
[2023.10.15-01.38.25:523][ 0]SourceControl: Source control is disabled
[2023.10.15-01.38.25:637][ 0]LogOpenImageDenoise: OIDN starting up
[2023.10.15-01.38.25:780][ 0]LogCollectionManager: Loaded 0 collections in 0.001793 seconds
[2023.10.15-01.38.25:783][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/panha/Documents/GitHub/Illusion-UE5/hwanyoung2/Saved/Collections/' took 0.00s
[2023.10.15-01.38.25:785][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/panha/Documents/GitHub/Illusion-UE5/hwanyoung2/Content/Developers/panha/Collections/' took 0.00s
[2023.10.15-01.38.25:786][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/panha/Documents/GitHub/Illusion-UE5/hwanyoung2/Content/Collections/' took 0.00s
[2023.10.15-01.38.27:607][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/panha/Documents/GitHub/Illusion-UE5/hwanyoung2/Content/' took 0.01s
[2023.10.15-01.38.27:678][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Jobs assigned 3557, completed 3557 (100.00%)
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.04 s
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 92.78 s, longest 188.27 s
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Job execution time: average 5.14 s, max 25.77 s
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 97.92 s, max 190.80
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 191.68 s
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Jobs were issued in 379 batches (only local compilation was used), average 9.39 jobs/batch
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Average processing rate: 18.56 jobs/sec
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Total thread time: 1826.89 s
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Total thread preprocess time: 92.85 s
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 5.08%
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Effective parallelization: 9.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 10
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.95 sec, max 8.13 sec, min 4.19 sec)
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 5.92 sec, max 10.96 sec, min 2.23 sec)
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 2.04 sec, max 3.55 sec, min 1.17 sec)
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: FDeferredLightPS (compiled 150 times, average 1.89 sec, max 3.65 sec, min 1.41 sec)
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: FDiffuseIndirectCompositePS (compiled 6 times, average 1.54 sec, max 2.98 sec, min 0.20 sec)
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: FDeferredLightPS - 15.50% of total time (compiled 150 times, average 1.89 sec, max 3.65 sec, min 1.41 sec)
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.01% of total time (compiled 128 times, average 0.57 sec, max 1.09 sec, min 0.30 sec)
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 3.91% of total time (compiled 96 times, average 0.74 sec, max 1.13 sec, min 0.26 sec)
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 3.70% of total time (compiled 128 times, average 0.53 sec, max 0.85 sec, min 0.37 sec)
[2023.10.15-01.38.28:377][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 3.69% of total time (compiled 33 times, average 2.04 sec, max 3.55 sec, min 1.17 sec)
[2023.10.15-01.38.28:879][ 0]LogLoad: (Engine Initialization) Total time: 264.69 seconds
[2023.10.15-01.38.28:879][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.10.15-01.38.28:909][ 0]LogAssetRegistry: Asset discovery search completed in 197.9802 seconds
[2023.10.15-01.38.28:913][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2023.10.15-01.38.28:923][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2023.10.15-01.38.28:950][ 0]LogSlate: Took 0.000103 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.10.15-01.38.28:956][ 0]LogSlate: Took 0.000611 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2023.10.15-01.38.28:957][ 0]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2023.10.15-01.38.28:982][ 0]LogViewport: Scene viewport resized to 1039x614, mode Windowed.
[2023.10.15-01.38.32:029][139]LogSlate: Took 0.000304 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2023.10.15-01.38.59:324][112]LogViewport: Scene viewport resized to 1526x894, mode Windowed.