<p>Used for triggering Events in Animation timelines.</p>
<p>This class inherits from <ahref="https://api.unrealengine.com/INT/API/Runtime/Engine/Animation/AnimNotifies/UAnimNotify/index.html">UAnimNotify</a></p>
<p><strong>Properties:</strong></p>
<ul>
<li><span><aclass="apilink"href="api-reference-ufmodanimnotifyplay.html#ufmodanimnotifyplay_bfollow"title="Should this sound follow its owner.">UFMODAnimNotifyPlay::bFollow</a> Should this sound follow its owner.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodanimnotifyplay.html#ufmodanimnotifyplay_attachname"title="Socket or bone name to attach sound to.">UFMODAnimNotifyPlay::AttachName</a> Socket or bone name to attach sound to.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodanimnotifyplay.html#ufmodanimnotifyplay_event"title="FMODEvent reference to play.">UFMODAnimNotifyPlay::Event</a> FMODEvent reference to play.</span></li>
</ul>
<p><strong>Methods:</strong></p>
<ul>
<li><span><aclass="apilink"href="api-reference-ufmodanimnotifyplay.html#ufmodanimnotifyplay_notify"title="Event triggered when the timeline crosses the notify marker.">UFMODAnimNotifyPlay::Notify</a> Event triggered when the timeline crosses the notify marker.</span></li>
<dd>USceneComponent used for the position of the Event.</dd>
<dt>AnimSeq</dt>
<dd>Reference to the current animation.</dd>
</dl>
<p>If <aclass="apilink"href="api-reference-ufmodanimnotifyplay.html#ufmodanimnotifyplay_bfollow">UFMODAnimNotifyPlay::bFollow</a> is true <aclass="apilink"href="blueprint-reference-common.html#play-event-attached">Play Event Attached</a> is called using the current <aclass="apilink"href="api-reference-ufmodanimnotifyplay.html#ufmodanimnotifyplay_attachname">UFMODAnimNotifyPlay::AttachName</a>.<br/>
Otherwise <aclass="apilink"href="blueprint-reference-common.html#play-event-at-location">Play Event At Location</a> is called using the <code>MeshComp</code> for the positional information.</p></div>