<liclass="manual-current-chapter manual-inactive-chapter"><ahref="welcome.html">Welcome to FMOD for Unreal</a><ulclass="subchapters"><li><ahref="welcome-whats-new-202.html">New in FMOD for Unreal 2.02</a></li><li><ahref="welcome-whats-new-201.html">New in FMOD for Unreal 2.01</a></li><liclass="manual-current-chapter manual-active-chapter"><ahref="welcome-whats-new-200.html">New in FMOD for Unreal 2.00</a></li></ul></li>
<li><ahref="#sample-data-encryption">Sample Data Encryption</a></li>
<li><ahref="#occlusion-ambient-changes">Occlusion & Ambient Changes</a></li>
<li><ahref="#master-bank-default-name-changed">Master Bank Default Name Changed</a></li>
</ul>
</li>
</ul>
</div>
<h2id="whats-new-in-200"><ahref="#whats-new-in-200">What's New in 2.00?</a></h2>
<p>This section describes the major features introduced in the 2.00 release. See the <ahref="https://fmod.com/docs/2.02/api/welcome-revision-history.html">Detailed Revision History</a> for information regarding each patch release.</p>
<p>General runtime features and improvements, including any API changes relevant to scripting are documented in the <ahref="https://fmod.com/docs/2.02/api/welcome-whats-new-200.html">API what's new</a> page.</p>
<p>The Studio API now supports global parameters. These parameters are controlled via the System parameter API and have a single value that is shared between all instances.</p>
<p>See the <ahref="https://fmod.com/docs/2.02/api/welcome-whats-new-200.html#global-parameters">Global Parameters</a> chapter of the <ahref="https://fmod.com/docs/2.02/api">FMOD API User Manual</a> for more information.</p>
<p>New blueprint nodes can be found for getting and setting Global Parameters:</p>
<h3id="sample-data-encryption"><ahref="#sample-data-encryption">Sample Data Encryption</a></h3>
<p>Bank sample data can now be encrypted using FMOD Studio. This implementation is an extension of the Core API FSB encryption feature.</p>
<p>See the <ahref="https://fmod.com/docs/2.02/api/welcome-whats-new-200.html#sample-data-encryption">Sample Data Encryption</a> chapter of the <ahref="https://fmod.com/docs/2.02/api">FMOD API User Manual</a> for more information.</p>
<p>To allow bank loading when used with the Studio API, set the key via <ahref="https://fmod.com/docs/2.02/api/studio-api-system.html#fmod_studio_advancedsettings"><code>FMOD_STUDIO_ADVANCEDSETTINGS::encryptionkey</code></a>. Then if some banks are unencrypted you can use the <ahref="https://fmod.com/docs/2.02/api/studio-api-system.html#fmod_studio_load_bank_flags"><code>FMOD_STUDIO_LOAD_BANK_UNENCRYPTED</code></a> load flag to ignore the given key.</p>
<p>The FMOD for Unreal settings now have an added field for bank loading, <ahref="settings.html#encryption-key">Bank Encryption Key</a>, which will set the <code>FMOD_STUDIO_ADVANCEDSETTINGS::encryptionkey</code> for you.</p>
<h3id="occlusion-ambient-changes"><ahref="#occlusion-ambient-changes">Occlusion & Ambient Changes</a></h3>
<p>The integration uses Parameters to pass <ahref="user-guide.html#occlusion">Occlusion</a>&<ahref="user-guide.html#reverb-zones">Ambient</a> information to Studio. The Parameters can be specified in the FMOD for Unreal settings:</p>
<h3id="master-bank-default-name-changed"><ahref="#master-bank-default-name-changed">Master Bank Default Name Changed</a></h3>
<p>The default Master Bank name has changed from "Master Bank.bank" to "Master.bank". If you are upgrading from an older version or you are using a different name, this will need to be updated in the <ahref="settings.html#master-bank-name">Master Bank Name</a> field of the <ahref="settings.html">FMOD Unreal Settings</a> so that the integration can find it.</p>
<p><imgalt="Master Bank Name"src="images/master-bank-name.png"/></p></div>