<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_bapplyambientvolumes"title="Whether we apply gain and low-pass based on audio zones.">UFMODAudioComponent::bApplyAmbientVolumes</a> Whether we apply gain and low-pass based on audio zones.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_bapplyocclusionparameter"title="Whether we apply gain and low-pass based on occlusion onto a parameter.">UFMODAudioComponent::bApplyOcclusionParameter</a> Whether we apply gain and low-pass based on occlusion onto a parameter.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_bautodestroy"title="Auto destroy this component on completion.">UFMODAudioComponent::bAutoDestroy</a> Auto destroy this component on completion.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_benabletimelinecallbacks"title="Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used.">UFMODAudioComponent::bEnableTimelineCallbacks</a> Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_bstopwhenownerdestroyed"title="Stop sound when owner is destroyed.">UFMODAudioComponent::bStopWhenOwnerDestroyed</a> Stop sound when owner is destroyed.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_event"title="The event asset to use for this sound.">UFMODAudioComponent::Event</a> The event asset to use for this sound.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_eventcallback"title="Generic callback used for the Studio Instance.">UFMODAudioComponent_EventCallback</a> Generic callback used for the Studio Instance.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_oneventstopped"title="Called when an event stops, either because it played to completion or because a Stop() call turned it off early.">UFMODAudioComponent::OnEventStopped</a> Called when an event stops, either because it played to completion or because a Stop() call turned it off early.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_onsoundstopped"title="Called when a sound stops.">UFMODAudioComponent::OnSoundStopped</a> Called when a sound stops.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_ontimelinebeat"title="Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true).">UFMODAudioComponent::OnTimelineBeat</a> Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true).</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_ontimelinemarker"title="Called when we reach a named marker (if bEnableTimelineCallbacks is true).">UFMODAudioComponent::OnTimelineMarker</a> Called when we reach a named marker (if bEnableTimelineCallbacks is true).</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_parametercache"title="Cache of the current Events parameters.">UFMODAudioComponent::ParameterCache</a> Cache of the current Events parameters.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_programmersoundname"title="Sound name used for programmer sound.">UFMODAudioComponent::ProgrammerSoundName</a> Sound name used for programmer sound.</span></li>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_studioinstance"title="Actual Studio instance handle.">UFMODAudioComponent::StudioInstance</a> Actual Studio instance handle.</span></li>
</ul>
<p><strong>Methods:</strong></p>
<ul>
<li><span><aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_setprogrammersound"title="Set a programmer sound to use for this audio component. Lifetime of sound must exceed that of the audio component.">UFMODAudioComponent::SetProgrammerSound</a> Set a programmer sound to use for this audio component. Lifetime of sound must exceed that of the audio component.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#get-length"title="Get the event length in milliseconds.">Get Length</a> Get the event length in milliseconds.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#get-parameter"title="Get parameter value from the Event.">Get Parameter</a> Get parameter value from the Event.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#get-parameter-value"title="Get parameter value from the Event.">Get Parameter Value</a> Get parameter value from the Event.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#get-paused"title="Get the paused state of the audio component.">Get Paused</a> Get the paused state of the audio component.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#get-property"title="Get a property of the Event.">Get Property</a> Get a property of the Event.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#get-timeline-position"title="Get the timeline position in milliseconds.">Get Timeline Position</a> Get the timeline position in milliseconds.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#is-playing"title="Return true if this component is currently playing an event.">Is Playing</a> Return true if this component is currently playing an event.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#key-off"title="Allow an event to continue past a sustain point.">Key Off</a> Allow an event to continue past a sustain point.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#play"title="Start a sound playing on an audio component.">Play</a> Start a sound playing on an audio component.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#release"title="Release the current Studio Instance.">Release</a> Release the current Studio Instance.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#set-event"title="New Event to be used by the FMODAudioComponent.">Set Event</a> New Event to be used by the FMODAudioComponent.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#set-parameter"title="Set a parameter of the Event.">Set Parameter</a> Set a parameter of the Event.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#set-paused"title="Pause/Unpause an audio component.">Set Paused</a> Pause/Unpause an audio component.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#set-pitch"title="Set pitch on an audio component.">Set Pitch</a> Set pitch on an audio component.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#set-programmer-sound-name"title="Set the sound name to use for programmer sound.">Set Programmer Sound Name</a> Set the sound name to use for programmer sound.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#set-property"title="Set a property of the Event.">Set Property</a> Set a property of the Event.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#set-timeline-position"title="Set the timeline position in milliseconds">Set Timeline Position</a> Set the timeline position in milliseconds</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#set-volume"title="Set volume on an audio component.">Set Volume</a> Set volume on an audio component.</span></li>
<li><span><aclass="apilink"href="blueprint-reference-component.html#stop"title="Stop an audio component playing.">Stop</a> Stop an audio component playing.</span></li>
<p>This is called if the <aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_benabletimelinecallbacks">UFMODAudioComponent::bEnableTimelineCallbacks</a> is true or <aclass="apilink"href="api-reference-ufmodaudiocomponent.html#ufmodaudiocomponent_programmersoundname">UFMODAudioComponent::ProgrammerSoundName</a> is not empty.</p>